Landmark Games
Founded 2021 · 13 employees on LinkedIn · 7 known investors
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Landmark Games develops games, as indicated by its branding and mission statement on the website.
Also known as Landmark · Landmark Games Ltd
Founders & leadership
Landmark Games was founded in 2021 by James Older and Dave Burpitt.


Investors · 7
Also in the syndicate · 2
Funding
SEC filings, press & company announcements$4.6M disclosed across 1 of 2 rounds · 2022
- $4.6MraisedNov 2022 · 3 sourcesSource ↗
Source: company announcements and press reports — follow each round's link for the claim.
Company profile
researched Aug 2026Landmark Games is a London, UK-based mobile video game studio founded in 2021 that develops cooperative, mid-core free-to-play titles designed to be played with friends. Its stated approach is to build games around players teaming up against AI enemies and game-set challenges rather than competing against each other, targeting players who are deterred by highly competitive or anti-social multiplayer environments.
The studio's debut title is Sea of Souls, a co-op mobile adventure. Its design combines short, bite-sized missions playable in brief sessions with collectible weapons and items that carry into longer group raids played with friends. Company messaging on its website centres on nurturing, training and collecting mechanics, and the studio positions its games as hand-crafted and accessible relative to co-op experiences that require specific platforms or complex first-person controls.
Founding story
Landmark was founded in 2021 by CEO Dave Burpitt, technical director Jonathan Chisholm and creative director James Older, all previously at Big Pixel Studios, the developer of Rick and Morty: Pocket Mortys, which WarnerMedia acquired in 2018. Burpitt's background includes around 20 years in the industry, shipping more than 20 titles, involvement in the sale of Big Pixel and overseeing team growth from four to 35 as general manager. Older has around 17 years of free-to-play experience, including work on Hungry Shark and Hilda: Creatures for Silvergate Media, and built and led the design team at Big Pixel. Chisholm has around 17 years of technical experience, specialising in free-to-play and live operations, and was lead developer on Pocket Mortys.
Business model
The studio develops and operates free-to-play mobile games, with an emphasis on mid-core titles and live operations expertise among its founding team.
Free-to-play mobile games.
Traction
Investor Project A Ventures cited an early playtest of Sea of Souls, describing a loop of bite-sized missions with item collection feeding into longer evening group raids.
Latest developments
Following its November 2022 seed round, the studio said funding would go toward developing Sea of Souls and scaling the team to 20 staff. The company website advertises open recruitment for additional team members.
▸Full profile — market position, technology, go-to-market, geography, history
Market position
A UK studio positioning itself within an emerging cooperative mobile genre, referencing growing player interest evidenced by titles such as Diablo Immortal, Clash Heroes and Genshin Impact.
Designs games from the ground up for cooperative play against the game rather than against other players, aiming for accessible controls and short-session play that links to longer group raids.
Technology
Mobile game development for smartphones, with founder expertise in free-to-play design and live operations and rapid development and iteration.
Go-to-market
Games are distributed on mobile app stores; the founding team cites prior titles that grew organically, including Pocket Mortys reaching #1 on the US App Store through organic growth.
Mobile players who prefer cooperative, social play with friends over competitive player-versus-player gameplay, including mobile-first audiences.
Geography
Based in the UK, with press describing the studio as London, England-based.
History
The studio was founded in 2021 and announced a $4.6 million seed round in November 2022, co-led by Project A Ventures and InReach Ventures with participation from existing investors Moonfire Ventures and Concept Ventures plus angel investors including Nick Button-Brown and Kartik Prabhakara. The capital was earmarked for development of the debut title Sea of Souls and expansion of the studio to 20 people.
Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Timeline · 1
launches, deals, and filingsLandmark Games announced a $4.6 million (£3.9m) seed round co-led by Project A Ventures and InReach Ventures, with existing investors Moonfire Ventures and Concept Ventures and angel investors Nick Button-Brown and Kartik Prabhakara participating. Proceeds were allocated to development of debut title Sea of Souls and growing the studio to 20 staff.
$4.6M source ↗
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
In the news
▸Research sources · 8
primary sources listed
- Landmark Gameslandmark.games · web
8 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Landmark Games do?
- UK mobile game studio building cooperative free-to-play titles, starting with debut game Sea of Souls.
- Who founded Landmark Games?
- Landmark Games was founded by James Older, Dave Burpitt in 2021.
- Who are Landmark Games's investors?
- Landmark Games's investors include Concept Ventures, Inreach Ventures, Moonfire Ventures, RLC Ventures, Project A Ventures.
- How much funding has Landmark Games raised?
- Landmark Games has disclosed $4.6M raised across 1 of its 2 known rounds.



