Fundraising Fox

Kinetix

Entrepreneur First '20

Paris, FR Β· Founded 2020 Β· 60 employees on LinkedIn Β· 5 known investors

Kinetix is an AI research company that combines 3D and machine learning to understand and generate human motion, building generative models for character animation, human pose estimation, and video generation. Its technologies include Kamo-1, a 3D-conditioned video generation model, and video-to-animation tools integrated into products like Unity Muse, KRAFTON's OVERDARE, and Adobe Mixamo for game developers and creators.

Also known as Kinetix Tech

Founders & leadership

Kinetix was founded in 2020 by Yassine Tahi and Henri Mirande.

YTYassine Tahi
Yassine TahiinCo-founder & CEO
HMHenri Mirande
Henri MirandeinCo-Founder & CTO & Head of AI2020–2024

Investors Β· 5

Also in the syndicate Β· 3

Alexandre YazdiThe SandboxWilliam O'Farrell

Company profile

researched Aug 2026

Kinetix is an AI research company that combines 3D techniques with machine learning to understand and generate human motion. Its research covers human pose estimation, computer vision and the foundational components of 3D character workflows, and it states it has spent roughly five years building foundational models for 3D human animation. The company describes its team as engineers, scientists and strategists.

The company's current flagship research output is Kamo-1, a 3D-conditioned video generation model intended to add physical grounding and controllability to AI video. Kamo-1 accepts multimodal conditioning signals including 3D camera trajectories, 3D character animations reconstructed from RGB acting videos, reference images and natural language prompts, and uses depth and pose estimates as control signals so that generated video is consistent with the underlying spatial layout and articulated motion. By jointly conditioning on camera trajectories and 3D animations it allows coordinated control of camera and character motion within a single shot; the pipeline reconstructs a scene, places a 3D character mesh, animates it over time, and renders the final video through a flow-matching generation process.

At its earlier stage, Kinetix was positioned as an AI-assisted 3D animation company offering a no-code platform that converted uploaded video clips into 3D animated avatars for use in virtual worlds and metaverse platforms, with a free consumer-facing product and an asset library that included content from Adobe Mixamo and Ready Player Me.

Business model

Kinetix licenses and integrates its models and core technologies into third-party platforms and products rather than only selling a standalone tool: its video-to-animation model is natively integrated into Unity's Muse AI services, packaged as an in-game "Emote Creator" feature in KRAFTON's OVERDARE (with an accompanying moderation system), and licensed into Adobe Mixamo. Earlier the company operated a free no-code web platform for creators converting video into 3D animated avatars.

Traction

Model integrations shipped with three named platforms β€” Unity Muse, KRAFTON's OVERDARE (Emote Creator plus moderation system) and Adobe Mixamo. In 2022 the company reported a team of 30 and partnerships with virtual worlds The Sandbox and ZEPETO, both of which also invested in its seed round.

Latest developments

The company's website presents Kamo-1, a 3D-conditioned video generation model supporting multimodal conditioning on camera trajectories, 3D character animations, reference images and text prompts, alongside deployed integrations in Unity Muse, KRAFTON's OVERDARE and Adobe Mixamo.

β–ΈFull profile β€” market position, technology, go-to-market, geography, history, risks & controversies

Market position

Described in 2022 press coverage as a Paris-based AI-assisted 3D animation pioneer targeting metaverse user-generated content; today it presents itself as an AI research company focused on 3D and human motion intelligence whose models power features in third-party game and creative platforms.

Technology

Deep learning models for human pose estimation, computer vision and 3D character animation, including a video-to-animation model that reconstructs 3D character animation from RGB video. Kamo-1 is a controllable video generation model conditioned on 3D priors β€” depth and pose estimates, 3D camera trajectories, reference images and text prompts β€” rendering output via a flow-matching generation process.

Go-to-market

Distribution primarily through partnerships and licensing with large platform holders: native integration in Unity's Muse AI services, an in-game feature for KRAFTON's OVERDARE, and licensing to Adobe Mixamo. Earlier go-to-market relied on a free self-serve no-code platform and collaborations with virtual worlds such as The Sandbox and ZEPETO.

Game developers and studios (via Unity Muse and OVERDARE), creative platforms and tool vendors (Adobe Mixamo), and, in its earlier metaverse-oriented phase, Web3 and content creators and players producing avatars, emotes and animations for virtual worlds.

Geography

Headquartered in Paris, France.

History

Kinetix was founded in 2020 by Yassine Tahi and Henri Mirande. In May 2022 it raised an $11 million seed round and positioned itself around user-generated content for the metaverse, working with virtual worlds such as The Sandbox and ZEPETO. By 2022 the team comprised around 30 people spanning deep learning engineering, 3D animation, development and game scripting. The company subsequently repositioned as an AI research company focused on human motion, with model integrations into Unity Muse, KRAFTON's OVERDARE and Adobe Mixamo, and its Kamo-1 3D-conditioned video generation model.

Risks & controversies

Sources note the company provided a moderation system alongside the user-generated Emote Creator in OVERDARE, indicating content-moderation requirements for user-generated animation. Its original positioning was tied to metaverse and Web3 user-generated content, a market focus that its current site no longer emphasises. A separate US-based IT managed services provider also operates under the name Kinetix (kinetix.com), creating potential name confusion.

Compiled by commissioned research from 8 cited public sources β€” announcements, filings, and press listed under research sources below.

Key figures

latest reported
Number of funding roundsMay 2022$1
Team sizeMay 202230 people
Total funding raisedMay 2022$11M

Company-reported or press-reported figures, each dated to when it was claimed β€” not independently audited.

Timeline Β· 6

launches, deals, and filings
Jan 2026
3D animation models licensed to Adobe Mixamo

Kinetix licensed and integrated its 3D animation models and technologies into Adobe Mixamo to let creators animate characters with AI.

source β†—

Jan 2026
Emote Creator powered by Kinetix in KRAFTON's OVERDARE

Kinetix's video-to-animation technology was packaged as an in-game "Emote Creator" in OVERDARE by KRAFTON, letting players create custom animations; Kinetix also supplied a moderation system.

source β†—

Jan 2026
Video-to-animation model natively integrated into Unity Muse

Kinetix's video-to-animation model was natively integrated into Unity's Muse AI services, allowing game developers to generate 3D animations.

source β†—

Jan 2026
Kamo-1, a 3D-conditioned video generation model

Kinetix presented Kamo-1, a controllable video generation model conditioned on 3D priors (depth and pose estimates, camera trajectories, 3D character animations, reference images and text prompts) that renders video via a flow-matching generation process.

source β†—

May 2022
Kinetix raises $11M seed round led by Adam Ghobarah of Top Harvest Capital

Kinetix announced an $11 million seed round to expand its no-code platform converting video into 3D animated avatars for virtual worlds, with participation from The Sandbox, ZEPETO (NAVER Z), Sparkle Ventures (co-managed by Animoca Brands), Entrepreneur First, and angels including Alexandre Yazdi, Xavier Niel and William O'Farrell.

$11M source β†—

May 2022
Collaboration with The Sandbox and ZEPETO on metaverse user-generated content

Kinetix announced collaborations with virtual worlds The Sandbox and ZEPETO to enable user-generated 3D animated avatar content; both also participated in the seed round.

source β†—

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

β–ΈResearch sources Β· 8

primary sources listed

8 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Kinetix do?
Paris-based AI research company building 3D and machine learning models for human motion, animation and video generation.
Who founded Kinetix?
Kinetix was founded by Yassine Tahi, Henri Mirande in 2020.
Who are Kinetix's investors?
Kinetix's investors include Diaspora Ventures, Entrepreneur First.
Where is Kinetix headquartered?
Kinetix is headquartered in Paris, FR.