Kek
5 known investors
Cyprus-based game studio founded by ex-Pixonic executives building a cross-platform multiplayer mecha shooter.
Also known as Kek Entertainment · KEK Entertainment
Founders & leadership
Investors · 5
Also in the syndicate · 4
Company profile
researched Aug 2026KEK Entertainment is a game development studio building AAA-oriented multiplayer titles, founded by former Pixonic executives Georgy Egorov and Oleg Poroshin. Its team includes developers with prior experience at Ubisoft, EA, DICE, MY.GAMES and Pixonic Studios. The studio positions itself around multiplayer PvP action and states an intention to create platform-agnostic intellectual property rather than mobile-only products.
The company's flagship project is an unannounced vehicle/mecha shooter designed to unify mobile, PC and console players in a single cross-platform environment. Management describes the design as a slow-paced shooter blending elements of War Robots and World of Tanks, where strategy matters more than reflexes, so that the experience remains consistent between high-end PCs and phones. Gameplay described includes team-versus-team matches with a non-player boss objective and plans for roughly three factions. The studio has run early tests with an adopter community and was preparing a soft beta launch on mobile and Steam.
Founding story
Georgy Egorov and Oleg Poroshin, veterans of Pixonic where they worked on the mobile mech title War Robots, started the company a couple of years before the 2023 funding announcement. According to Egorov, the most common request from the War Robots audience was cross-platform play so friends could play together, and implementing such new ideas inside a legacy product was difficult, which motivated founding a new studio. War Robots had generated $750 million in revenue and more than 250 million downloads since its 2014 release.
Traction
Kek reported positive reception from its early adopter community for its art style and early game build, and was moving toward a soft beta on mobile and Steam. The company had 35 employees across multiple countries at the time of its $8 million round.
Latest developments
In its second funding round the company raised $8 million led by Korea Investment Partners, with Woori Technology Investment Co., Kona Venture Partners and existing pre-seed investors The Games Fund and Play Ventures participating. The capital is earmarked for development of its unannounced cross-platform vehicle/mecha shooter.
▸Full profile — market position, technology, go-to-market, geography, history
Market position
An early-stage studio in the cross-platform multiplayer shooter segment, drawing on its founders' track record with War Robots in the mobile mecha shooter genre and aiming to build a media franchise around a new IP.
The studio's stated differentiator is slow-paced, strategy-oriented shooter design intended to make gameplay consistent and fair across input methods, enabling mobile, PC and console players to compete on a unified platform, combined with founder experience in the mecha PvP genre.
Technology
Development of a cross-platform multiplayer shooter unifying mobile devices, PC and consoles in shared matches, with the design targeting comparable control feel and pacing on touchscreens, track pads and high-end PCs.
Go-to-market
The company has engaged an early adopter community around its art style and early gameplay looks, and planned a soft beta launch for mobile players and on Steam ahead of wider release.
Players of multiplayer shooters across mobile, PC and console, spanning both casual mobile audiences and more hardcore PC players; the studio describes a core audience that prefers realistic military-style art with science-fiction elements.
Geography
Headquartered in Limassol, Cyprus, with a development team in Armenia and elsewhere; earlier coverage described the studio as Cyprus-Moscow based. Investors span the USA, Asia and Europe.
History
The studio was founded by former Pixonic executives Georgy Egorov and Oleg Poroshin and initially described itself as a Cyprus-Moscow studio targeting the multiplayer mobile game market. It raised a $3 million pre-seed round from The Games Fund and Play Ventures, then an $8 million round led by Korea Investment Partners with Woori Technology Investment, Kona Venture Partners and its pre-seed backers. By that point it employed 35 people, with headquarters in Limassol, Cyprus and a development team in Armenia and other locations.
Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Timeline · 2
launches, deals, and filingsFormer Pixonic executives Georgy Egorov and Oleg Poroshin raised a $3 million pre-seed round from Play Ventures and The Games Fund for their Cyprus-Moscow studio targeting the multiplayer mobile game market.
$3M source ↗
The studio raised $8 million led by Korea Investment Partners, with Woori Technology Investment Co., Kona Venture Partners, The Games Fund and Play Ventures participating, to develop an unannounced cross-platform vehicle shooter for mobile, PC and console.
$8M source ↗
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
In the news
▸Research sources · 8
primary sources listed
- Kekkek.games · web
8 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Kek do?
- Cyprus-based game studio founded by ex-Pixonic executives building a cross-platform multiplayer mecha shooter.
- Who founded Kek?
- Kek was founded by Georgy Egorov, Oleg Poroshin.
- Who are Kek's investors?
- Kek's investors include Play Ventures.


