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KAYAC, Inc.

Kamakura, JP · Founded 1998 · 158 employees on LinkedIn · Public · 1 known investors

KAYAC Inc. is a Japanese "fun" content company that operates across multiple businesses, including advertising and web promotion production, in-house and contract game and XR development, esports platforms and events, community-currency and regional development projects, and services such as weddings and real estate. This page is a staff directory listing employees across its technology, design, planning, management, and executive divisions.

Also known as Kayac · Kayac Inc. · 面白法人カヤック

Founders & leadership

DY
Daisuke YanasawaRepresentative Director

Investors · 1

Company profile

researched Aug 2026

KAYAC, Inc. (面白法人カヤック) is a Japanese company headquartered in Kamakura that operates a portfolio of content, digital service and regional-development businesses under the corporate philosophy of "increasing the number of people who create." Its client-facing "Omoshiro Produce" business covers advertising and website production, SNS marketing and web promotion, R&D and product/service planning, event production (including the Unko Museum attractions), branding, gamification and SDGs-related work.

In games and entertainment the company develops its own social and hyper-casual mobile titles as well as Nintendo Switch and PC titles, and undertakes contract game and anime development through KAYAC Akiba Studio, XR production, and system/app development and DX work through KAYAC Bond. Its esports-related activities include the Tonamel tournament platform, event and venue operation through GLOE, and online game tutoring through Gemtore. A "regional capitalism" (machizukuri) segment operates the SMOUT platform connecting people with regions, the Machi no Coin community currency, municipal and government contract projects, Kamakura-focused initiatives, the FC Ryukyu football club in Okinawa, coworking facilities and regional promotion. Other units cover wedding services (Placole), real estate (Kamakura R Fudosan), Okinawa resort operations (Ryukyu Kayac Studio), advertising agency work (KAYAC SANKO) and corporate venture capital investing.

An earlier profile described the company as engaged in developing gaming websites, internet-based advertising commissioned by clients, client marketing and branding support, plus social games and a game community under the name Lobi.

Founding story

KAYAC was founded on 1998-08-03 by Daisuke Yanasawa, Masanori Kaihata and Tomoyoshi Kuba, and is based in Kamakura, Japan.

Business model

KAYAC combines client-service work (advertising, web promotion, SNS marketing, event and branding production, contract game/anime and system development) with its own products and services, including self-developed mobile and console games, esports platforms and events, regional-development platforms, weddings, real estate, resort operations, an advertising agency business and corporate venture investment. Growth also comes through M&A: the company runs a dedicated M&A intake channel and acquires and consolidates operating companies, such as the 2026 share acquisition of Brain Group.

Revenue is generated from client project fees for advertising, promotion, event and contract development work; consumer game monetization; platform and service offerings such as Tonamel, SMOUT and Machi no Coin; public-sector and municipal contracts; and operating businesses in weddings, real estate, resorts, sports and advertising agency services.

Traction

The company reported record revenue for both Q1 and the first half of fiscal 2026 with year-on-year revenue and profit growth. Its hyper-casual game portfolio includes titles reaching No. 1 in download rankings in over ten countries ("Park Master") and US No. 1 rankings on Google Play's free action games chart in 2026 ("Slow Mo Strike", "Pistol Duel"), with individual titles reported to have passed 10 million downloads.

Latest developments

In 2026 KAYAC reported record first-quarter and first-half revenue with higher profit, completed a share acquisition of Brain Group (public-sector content production and language publishing) to make it a subsidiary, was commissioned as secretariat for the Ministry of Internal Affairs and Communications' "hometown resident registration" model program, opened the Unko Museum YOKOHAMA BAY, launched the Omoshirolocal portal for students under SMOUT, formed a narrative-planning unit called Narrati-bu, began a relocation-hiring collaboration with ten partner companies, and saw hyper-casual titles "Slow Mo Strike" and "Pistol Duel" top Google Play's free action game ranking in the United States.

Full profile — market position, technology, go-to-market, geography, history

Market position

A diversified Japanese content and digital services group operating across advertising production, game development, esports, regional revitalization, sports and lifestyle services, listed and reporting quarterly financial results.

The company positions itself around idea generation and internal culture, emphasizing brainstorming as a core method (a practice it describes as continuing for 26 years and has documented in a published book), unusual personnel systems such as dice-based and "smile" pay, published staff directories and episode manga, and a headquarters deliberately based in Kamakura rather than central Tokyo.

Technology

Web and mobile application development, self-developed mobile and hyper-casual game engines and titles for iOS, Android, Nintendo Switch and PC, XR production, an online tournament platform (Tonamel), a community-currency application (Machi no Coin), a regional matching platform (SMOUT), and system/app development and DX services.

Go-to-market

Client work is sold through the Omoshiro Produce business and group subsidiaries, while consumer and municipal services are distributed via app stores, owned platforms (Tonamel, SMOUT, Machi no Coin) and public-sector contracts. The company markets itself heavily through owned media — a president's diary, creator interviews, employee interviews, an internal newsletter, recruiting campaigns and press releases — and pursues partnerships with corporates and government ministries.

Corporate advertising and branding clients, game and anime IP holders, consumers and players of its mobile and console games, esports tournament organizers and participants, municipalities and government agencies pursuing regional revitalization, and job seekers and residents interested in relocating to regional Japan.

Geography

Headquartered in Kamakura, Japan, with activity concentrated in Japan including Kamakura-focused city projects, Okinawa operations (FC Ryukyu, Unko Museum OKINAWA, Ryukyu Kayac Studio) and an Ishigaki coworking initiative. Its hyper-casual games are distributed internationally, with titles reaching No. 1 download rankings in more than ten countries and top free action-game rankings in the United States.

History

The company was founded on 1998-08-03 by Daisuke Yanasawa, Masanori Kaihata and Tomoyoshi Kuba and is headquartered in Kamakura, Japan. Its site dates its game business to 2009, an internal episode-manga program to 2013, the staff-directory initiative to 2016, the Tonamel tournament platform to 2017, the SMOUT regional matching service to 2018, Machi no Coin community currency and its hyper-casual game line to 2019, and the GLOE esports business and the Omoshiro Produce business to 2021. In August 2026 the company marked its 28th anniversary. It is a listed company, publishing quarterly IR results, shareholder-benefit information and multi-year financial disclosures.

Compiled by commissioned research from 3 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Timeline · 7

launches, deals, and filings
Aug 2026
Awarded secretariat work for Ministry of Internal Affairs and Communications' 'hometown resident registration' model program

KAYAC was commissioned to run secretariat operations including support for model municipalities and app proof-of-concept work under the Ministry of Internal Affairs and Communications' hometown resident registration system.

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Aug 2026
SMOUT launches 'Omoshirolocal' portal for students and young people

The SMOUT regional-matching service opened a portal site aimed at students and young people to present local/regional experience options.

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Aug 2026
Unko Museum YOKOHAMA BAY opens

A new location of the Unko Museum attraction opened, with ticket sales starting 2026-07-09.

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Jul 2026
Launch of 'Narrati-bu', an internal unit for narrative-based brand planning

KAYAC formed a specialist unit to plan stories connecting corporate intentions with consumers' lives, within its Omoshiro Produce business.

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Jun 2026
KAYAC acquires Brain Group, taking all shares to make it a subsidiary

KAYAC announced a business integration with Brain Group, a company active in public-sector content production and language-learning publishing, acquiring all of its shares to make it a subsidiary.

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Jun 2026
Business collaboration with 10 companies in the 'relocation hiring' field

KAYAC began a business collaboration in the migration/relocation recruitment field with 10 companies including Nakagawa Masashichi Shoten and Fisherman Japan.

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Jun 2026
Two KAYAC-produced works win Bronze at YouTube Works Awards Japan 2026

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Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

Research sources · 3

primary sources listed

3 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does KAYAC, Inc. do?
Kamakura-based Japanese content group spanning advertising production, games, esports, and regional-revitalization services.
Who are KAYAC, Inc.'s investors?
KAYAC, Inc.'s investors include Globis Capital Partners.
Where is KAYAC, Inc. headquartered?
KAYAC, Inc. is headquartered in Kamakura, JP.