Gree, Inc.
Tokyo, JP · Public · 1 known investors
Gree is a Japanese entertainment and gaming company that develops and publishes video games, manages virtual talent agencies, and produces music and animation content.
Also known as GREE Holdings, Inc. · GREE, Inc. · グリーホールディングス株式会社 · 株式会社グリー
Investors · 1
Company profile
researched Aug 2026GREE Holdings, Inc. (formerly GREE, Inc.) is a Tokyo-based internet, social media and video game company headquartered in the Roppongi Hills complex in Minato-ku, Tokyo. It has operated the GREE social networking service since its establishment in December 2004, and its listed services span advertising and ad networks, licensing and merchandising, a platform business, social media, social gaming, venture capital and video game publishing.
The group is organized around game, live entertainment, anime/manga/merchandising and AI business segments, alongside other activities. Subsidiaries include GREE Entertainment (anime production and video game licensing, formed July 1, 2021 from a merger of GREE's gaming and licensing divisions with Funplex), GREE Studios (a consumer console and PC game development studio established November 1, 2024 from a consolidation of the consumer games businesses of WFS and Pokelabo), WFS, Inc. (formerly Wright Flyer Studios, founded February 21, 2014, a live-service game developer behind titles such as Another Eden, Heaven Burns Red and Echoes of Mana) and REALITY, Inc. (formerly Wright Flyer Live Entertainment, founded April 2018, which operates the VTuber live streaming app Reality). Pokelabo, acquired in 2012, was converted on January 1, 2025 from a wholly owned subsidiary into a game brand under WFS, with its development business absorbed by WFS.
The GREE service itself began as a PC-oriented social network with profiles, diaries and community groups before shifting to mobile, launching a mobile social networking service in 2006 and the mobile social game Fishing Star in 2007, with iOS and Android apps introduced in 2010. The company operates a corporate blog, "6 deGREEs", covering technology, workplace and sustainability topics, and maintains IR, sustainability and recruiting programs.
Founding story
Yoshikazu Tanaka released an alpha version of GREE in February 2004 as a personal side project while employed at Rakuten, building the initial version on a server in his Tokyo apartment and drawing on early social networking sites. The service exceeded 10,000 users in March 2004 and roughly 100,000 by October 2004. Tanaka left Rakuten in October 2004 and incorporated GREE, Inc. in Tokyo on December 7, 2004, becoming chief executive officer. Before Rakuten he worked at Sony Communication Network Corporation, and he holds a law degree from Nihon University.
Business model
GREE operates as a group holding company whose subsidiaries develop, publish and license games and entertainment IP, operate a social network and live streaming platform, and pursue advertising, licensing and merchandising, platform and venture capital activities.
Reported activities include video game publishing and free-to-play titles with virtual goods transactions, advertising and ad network services, licensing and merchandising, platform revenue from third-party applications, and investment/venture capital.
Traction
User milestones reported include more than 10,000 users in March 2004, 1 million in March 2007, 10 million in April 2009, 20 million in June 2010 and 23.8 million in December 2010, with about 190 million global users cited for 2012. Group headcount was 1,593 as of March 31, 2023 and 1,520 as of September 2025.
Latest developments
Recent announcements include the July 2026 launch of GREE Entertainment's smartphone and PC game based on Mushoku Tensei (Chronicle of Echoes) and the August 2026 decision to license its Taiwan, Hong Kong and Macau publishing rights to Cayenne; a June 2026 ten-year animation planning and production collaboration between GREE Entertainment and Saetta; the debut of three fifth-generation talents at the VTuber agency Specialite in May 2026; and DADAN's July 2026 plan to build a distribution network covering more than 150 e-bookstores and over 100,000 digital libraries. An executive structure change was announced in August 2026.
▸Full profile — market position, technology, go-to-market, geography, history
Market position
An early Japanese mobile internet and social gaming company that grew into a leading social mobile gaming platform in the late 2000s and early 2010s, reported at approximately 190 million global users including 29 million in Japan by 2012.
Combines an in-house social network and platform with wholly owned game studios and IP-driven anime, manga, merchandising and VTuber live entertainment operations under a single group.
Technology
Mobile-first social networking and gaming platforms, including the GREE service accessible on the web, iOS and Android, a platform for third-party applications, live-service mobile and PC game development, and the REALITY virtual live streaming app for VTubers. An AI business unit was added, headed from 2026 by CTO Masaki Fujimoto.
Go-to-market
Distribution through mobile carrier official services in Japan (KDDI, NTT Docomo, Softbank), app stores for iOS and Android, and publishing partnerships and licensing with third parties such as Square Enix, Bandai Namco Entertainment, Aniplex, Bushiroad Games and, for overseas territories, licensees including Cayenne for Taiwan, Hong Kong and Macau.
Consumer mobile and PC users in Japan and, through licensed and internationally published titles, overseas markets; also game developers and partners using GREE's platform and licensing arrangements.
Geography
Headquartered in Tokyo (Roppongi Hills Mori Tower / Gate Tower), with a US subsidiary, GREE International, Inc., established in 2011, and game licensing into Taiwan, Hong Kong and Macau.
History
GREE launched as a public alpha in February 2004 and was incorporated in December 2004. It became an official mobile carrier service with KDDI (EZ GREE, November 2006), NTT Docomo (February 2007) and Softbank (August 2007), passing 1 million users in March 2007. The company listed on the Market of the High-Growth and Emerging Stocks in December 2008, exceeded 10 million users in April 2009 and 20 million in June 2010, and listed on the first section of the Tokyo Stock Exchange in June 2010, the same month it opened the GREE Platform to third-party applications and shortly before relocating its headquarters to Roppongi Hills Mori Tower. A smartphone platform followed in December 2010, when users exceeded 23.8 million. International expansion included the establishment of GREE International, Inc. in the United States and the acquisition of Atlantis Co., Ltd. in January 2011, a business collaboration with Tencent announced the same month, the purchase of OpenFeint in April 2011 and of Funzio in May 2012, and the acquisition of Pokelabo in October 2012. Group restructuring produced GREE Entertainment in 2021, GREE Studios in 2024, the folding of Pokelabo into WFS in January 2025, and a holding-company structure as GREE Holdings, Inc.
Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Founder mafia
5 people who came through Gree, Inc. went on to found or lead other companies.
Timeline · 22
launches, deals, and filingsNikkei reported KDDI's sale of all its GREE shares to improve liquidity and maintain the listing.
$173.8M source ↗
$210M source ↗
$104M source ↗
Listing valued the company at over 100 billion yen according to Grokipedia.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
▸Research sources · 8
primary sources listed
- Gree, Inc.gree.co.jp · web
8 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Gree, Inc. do?
- Japanese internet company operating the GREE social network and developing games, VTuber live streaming, anime and AI businesses.
- Who are Gree, Inc.'s investors?
- Gree, Inc.'s investors include Globis Capital Partners.
- Where is Gree, Inc. headquartered?
- Gree, Inc. is headquartered in Tokyo, JP.

