Getfove
1 known investors
FOVE develops an eye-tracking virtual reality headset for entertainment and medical applications.
Also known as FOVE Β· FOVE VR Β· Get Fove
Investors Β· 1
Company profile
researched Aug 2026FOVE (web domain getfove.com) is the developer of an eye-tracking virtual reality head-mounted display. The headset combines infrared eye tracking with head tracking and a 5.7-inch high-resolution display offering roughly a 100-degree field of view, and is positioned as the first VR headset with integrated gaze tracking. Stated eye-tracking accuracy is one-fifth of a degree, and the company presents reduced simulation sickness β through less reliance on unnatural head movement β as a benefit of gaze-based interaction. Marketing materials describe gaze-driven interface control and interaction with virtual characters as the core experience.
The product supports Valve's OpenVR SDK and the SteamVR platform, and the company committed to adding support for Valve's Lighthouse positional tracking system in its first developer kits, with Lighthouse base stations and controllers sold separately. Content development is supported in engines including Unity, CryEngine and Unreal Engine, and the company states that existing VR titles can be converted with limited effort. Company site metadata references 250+ converted SteamVR titles and over 25 million monthly active users across more than 80 countries.
Founding story
FOVE was founded in May 2014. Yuka Kojima is the company's CEO and co-founder.
Business model
Hardware sales of the FOVE VR headset to consumers and developers, initially via crowdfunding rewards and subsequently through pre-orders taken directly on the company's website, with positional-tracking base stations and controllers sold separately.
Sale of VR headset hardware and developer kits to end users and developers.
Traction
The Kickstarter campaign raised over $480,650 from more than 1,480 backers, nearly double its $250,000 goal, and drew support from Samsung Ventures and Valve. The company placed as a semi-finalist at TechCrunch Disrupt SF Battlefield, first at the Japan-UK Startup Pitch Deloitte, first at SF Japan Night Final and third at SlushAsia. Company site metadata cites 250+ converted SteamVR titles and more than 25 million monthly active users in over 80 countries. Third-party retail pricing listings place the FOVE VR headset in a $349-$500 range.
Latest developments
The getfove.com domain no longer resolves to the FOVE VR product site; content published at that address consists of unrelated Indonesian-language online gambling and slot-game promotional material.
βΈFull profile β market position, technology, go-to-market, geography, history, risks & controversies
Market position
Presented as the first eye-tracking virtual reality headset, differentiating on gaze tracking within a VR headset market otherwise focused on head-tracked displays. Sites tracked as related to getfove.com include other eye-tracking and VR hardware vendors such as Pupil Labs and Varjo.
Integrated low-latency, high-accuracy eye tracking enabling gaze-based interface control and eye contact with virtual characters, features not offered by contemporaneous VR headsets, combined with compatibility with existing SteamVR content and a comparatively low price point.
Technology
Low-latency, high-accuracy infrared eye tracking integrated into a VR head-mounted display, quoted at an accuracy of one-fifth of a degree, paired with low-latency head tracking for positional awareness and a 5.7-inch high-resolution display with an approximately 100-degree field of view. The platform supports the OpenVR SDK, SteamVR and Valve's Lighthouse positional tracking, and content can be built in Unity, CryEngine and Unreal Engine.
Go-to-market
Initial demand generation through a Kickstarter crowdfunding campaign and a website waitlist, followed by direct website pre-orders; developer adoption pursued through support for major game engines and Valve's SteamVR/OpenVR ecosystem. Startup accelerators (Microsoft Ventures London, RIVER by Rothenberg Ventures) and pitch competitions provided additional visibility.
VR developers and consumers in entertainment/gaming, alongside stated ambitions in the medical field.
Geography
Announcements were issued from San Francisco, and the getfove.com domain registrant is listed in California; the company's recognition at Japanese and UK startup events and accelerator participation in London indicate activity across the United States, Japan and the United Kingdom. The website's web server has been recorded in Virginia, United States.
History
Founded in May 2014, FOVE completed the Microsoft Ventures London Accelerator Program in December 2014 and was a first-batch member of RIVER, a virtual reality acceleration program run by Rothenberg Ventures. In 2015 the company ran a 45-day Kickstarter campaign that closed in early July 2015, after which it moved into the final stages of production, with the first developer kits scheduled to ship to backers starting in May 2016 and direct pre-orders planned through its website. The getfove.com domain was registered in April 2015 with a California-based registrant.
Risks & controversies
The company's former domain now hosts unrelated third-party online gambling content, and archived analytics and WHOIS records for getfove.com date to 2019-2020, indicating the original web presence is no longer maintained.
Compiled by commissioned research from 7 cited public sources β announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed β not independently audited.
Timeline Β· 6
launches, deals, and filingsFollowing the Kickstarter campaign, FOVE stated it would begin delivering the first developer kits to backers in May 2016, with direct pre-orders to open on its website later in 2015.
FOVE's 45-day Kickstarter crowdfunding campaign closed having raised over $480,650 from more than 1,480 backers, nearly double its $250,000 goal. The company also cited support from Samsung Ventures and Valve Inc.
$480.6K source β
FOVE committed to adding Valve's Lighthouse positional tracking support to its first developer kits and to supporting the OpenVR SDK and SteamVR platform at launch; Lighthouse base stations and additional controllers were to be sold separately.
FOVE was a semi-finalist at TechCrunch Disrupt SF Battlefield, first-place winner of the Japan-UK Startup Pitch Deloitte, first-place winner of SF Japan Night Final and third place at SlushAsia.
FOVE was a first batch member of RIVER, described as the first virtual reality acceleration program, run by Rothenberg Ventures.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
βΈResearch sources Β· 7
primary sources listed
- Getfovegetfove.com Β· web
7 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Getfove do?
- FOVE develops an eye-tracking virtual reality headset for entertainment and medical applications.
- Who are Getfove's investors?
- Getfove's investors include Colopl Next.
