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GEEIQ

Founded 2018 · 39 employees on LinkedIn · 4 known investors

GEEIQ is a data and analytics platform for brands running marketing activations in gaming and virtual worlds such as Roblox, Fortnite, and ZEPETO. It provides audience data, partner benchmarks, and ROI measurement to help brands plan, launch, and track virtual world campaigns.

Founders & leadership

GEEIQ was founded in 2018 by Charles Hambro.

CHCharles Hambro
Charles HambroinFounderCharles Hambro is the founder of GEEIQ, a data and analytics platform for brands running marketing campaigns in gaming and virtual worlds. He previously co-founded and led CollX, Partium, Slyce, and SnipSnap, worked as Digital Development Director at Gannett, and earlier held writing and editing roles at publications including The Atlantic Monthly.

Investors · 4

Also in the syndicate · 2

existing angel investorsHaymarket Ventures

Funding

SEC filings, press & company announcements

Source: company announcements and press reports — follow each round's link for the claim.

Company profile

researched Aug 2026

GEEIQ operates a data and analytics platform, paired with an in-house client services team, for brands activating in gaming and virtual worlds. Its dataset and tooling cover user-generated-content gaming platforms including Roblox, Fortnite and ZEPETO, alongside mainstream game titles and emerging platforms, and are used to decide whether, where and how a brand should appear in gaming. The company frames its coverage across five activation types: native virtual-world experiences, IP partnerships with game franchises, esports sponsorship, creator and streamer activations, and in-game or programmatic paid media.

Platform capabilities span three stages. For strategy, it supplies cross-platform audience data such as age, gender and geographic breakdowns, weekly visits, time spent and platform share. For planning, it offers a Developer Network for finding and evaluating development studios on performance and engagement metrics, an Influencer Planner, an Integration Planner and Experience Search, plus Competitor Intelligence to review activations across an industry. For measurement, brands get private real-time dashboards covering engagement, audience behaviour and campaign performance, benchmarking against competitors, and an estimated Media Value Calculator that translates engagement into media value and cost ratios for media-plan reporting.

The company also runs a free-to-join Integration Network for game developers, who share private demographic (and optionally engagement) data for their Roblox or Fortnite Creative experiences in exchange for benchmarking against network averages, a verified profile visible to brands searching for partners, direct brand introductions and partner rewards such as credits and discounts. GEEIQ describes itself as a trusted Roblox partner built on six years of collaboration, a data partner to ZEPETO, and an integrator of Fortnite performance data.

Business model

GEEIQ operates as a SaaS business: brands subscribe to the platform to access insights for gaming activation strategy, planning and measurement, and revenue comes from those brand subscriptions rather than from creators or developers. Participation in the developer Integration Network is free for studios, which contribute data and receive benchmarking, discovery and partner rewards. Alongside the software, a client services and analyst team provides strategy, planning and measurement support, and the company offers free analyst-built insight packs as an entry point.

Subscription fees paid by brand clients for access to the platform; developers and creators are not charged.

Traction

Publicly cited platform figures include coverage benchmarks and campaign outcomes such as 422,000 community members grown organically, 4 million virtual item try-ons and 1 million virtual membership cards claimed. The company reports working with global brands across sports, entertainment, retail, fashion and toys, including Walmart, L'Oréal, Gucci, NASCAR and Warner Bros. Discovery, and cites six years of collaboration with Roblox.

Latest developments

In May 2026 GEEIQ announced a $6.8M raise led by YFM Equity Partners, with participation from GFR (GFR Fund), Haymarket (Haymarket Ventures) and existing angel investors, building on YFM's earlier backing. Proceeds are earmarked for AI-powered planning and measurement features, deeper data partnerships with current and emerging platforms, and expansion into new verticals and international markets. The company said the raise coincided with a relaunch including a new brand identity, new website and expanded industry event presence.

Full profile — market position, technology, go-to-market, geography, history

Market position

GEEIQ positions itself as an independent, platform-led measurement and analytics layer for gaming and virtual worlds, distinct from agencies or developers with activation agendas, and argues that general gaming analytics tools are not built for UGC platforms such as Roblox and Fortnite. Its lead investor describes the company as the platform-led analytics provider in the space with notable data partnerships and cross-platform aggregation capability.

Emphasises impartiality (advice with no activation agenda), breadth of proprietary cross-platform data including a database of brand activations in UGC gaming, formal data partnerships with Roblox, ZEPETO and Fortnite, benchmarking against comparable activations, and standardised ROI/estimated media value measurement that lets gaming be justified alongside other media channels.

Technology

A proprietary cross-platform dataset covering brand activations, experiences, audiences, developers and influencers across Roblox, Fortnite, ZEPETO and emerging platforms, delivered through dashboards and planning tools (Developer Network, Influencer Planner, Integration Planner, Experience Search, Competitor Intelligence) and an estimated Media Value Calculator. Data comes partly from platform integrations, including Fortnite performance data via the Fortnite API and data partnerships with Roblox and ZEPETO, and partly from private demographic and engagement data contributed quarterly by studios in the Integration Network. The company states that funding will go toward AI-powered planning and measurement capabilities. A developer-facing API is referenced for developer data access.

Go-to-market

Direct sales to brand marketing teams via demo bookings and one-to-one expert sessions, supported by free analyst-produced insight reports delivered within two working days, published industry reports and case studies, and an expanded presence at industry events. Supply-side acquisition runs through the free Integration Network, which developers apply to join and which is reviewed within 10 working days. Platform data partnerships with Roblox, ZEPETO and Fortnite also underpin distribution and credibility.

Brands (including Fortune 500 companies across entertainment, consumer goods, automotive, fashion, sports, retail and toys), agencies pitching and winning gaming work, and game development studios seeking brand partnerships. Named clients and reference customers include Walmart, L'Oréal, Gucci, NASCAR and Warner Bros. Discovery, with a testimonial also from Dubit.

Geography

Headquartered in London, United Kingdom, serving global brands; the 2026 funding is intended in part to support expansion into international markets.

History

GEEIQ has been collaborating with Roblox for six years, according to the company. Charles Hambro is CEO and co-founder, and lead investor YFM Equity Partners references "Charles, James and the team" in describing the business. YFM had backed the company before leading the $6.8M round announced in May 2026.

Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
Community members grown organically (client results)Jan 2026422,000 members
Virtual item try-ons (client results)Jan 20264,000,000 try-ons
Virtual membership cards claimed (client results)Jan 20261,000,000 cards

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Competitors · 2

by search overlap

Companies competing with GEEIQ for the same Google search keywords, organic and paid, via search-intersection analysis.

Timeline · 3

launches, deals, and filings
May 2026
GEEIQ raises $6.8M led by YFM Equity Partners

GEEIQ announced $6.8M in new investment led by YFM Equity Partners, with participation from GFR Fund, Haymarket Ventures and existing angel investors, to fund AI-powered planning and measurement capabilities, deeper platform data partnerships, and expansion into new verticals and international markets.

$6.8M source ↗

May 2026
Brand relaunch with new identity and website

Alongside the funding announcement, GEEIQ said the raise marked a relaunch moment including a new brand identity, a new website and expanded presence at industry events.

source ↗

Jan 2026
Data partnerships with Roblox, ZEPETO and Fortnite

GEEIQ describes itself as a trusted Roblox partner built on six years of collaboration, a trusted data partner to ZEPETO, and an integrator of Fortnite performance data into its platform.

source ↗

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

In the news

Research sources · 8

primary sources listed

8 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does GEEIQ do?
GEEIQ is a London-based data and analytics platform that helps brands plan and measure marketing activations in gaming and virtual worlds.
Who founded GEEIQ?
GEEIQ was founded by Charles Hambro in 2018.
Who are GEEIQ's investors?
GEEIQ's investors include GFR Fund, YFM Equity Partners.