Gamerzclass
Acquired500 Global7 known investors
Gamerzclass is a Danish company offering an online learning platform for competitive video game players. It produces structured video courses and instructional material in partnership with professional players, aimed at gamers and e-sport competitors who want to improve at specific titles.
Also known as GamerzClass
Founders & leadership
Investors · 7
Also in the syndicate · 4
Company profile
researched Aug 2026GamerzClass operates an online learning platform for competitive video game players, producing structured video courses with professional esports players across titles including Counter-Strike: Global Offensive, League of Legends, Dota 2, FIFA and Fortnite. Courses are typically organized around specific in-game roles or topics (for example mid laning, lurking or entry fragging) and have been accompanied by downloadable workbooks containing practice exercises.
The platform combines an on-demand and live library of educational video content with direct access to professional players, who can answer subscriber questions. Around 60 professional players act as coaches, signed on multi-year agreements with compensation plus royalties tied to video views. The company has stated aims of addressing discoverability of educational gaming content for players and monetization for the creators who produce it, and has worked with esports organizations including Fnatic, Team Liquid, F.C. Schalke 04 and Team Alliance.
Founding story
Founder and CEO Victor Folmann played soccer professionally in Denmark and the United Kingdom before turning to video games, attempting a career in Counter-Strike and later working at the music software startup 8Dio in the San Francisco area. He has described spending extensive time searching HLTV, YouTube and streams for tutorials and concluding that a dedicated platform for educational gaming content was missing; he and co-founder Rasmus developed the idea into GamerzClass as a guide for gamers seeking to learn from top professionals.
Business model
Subscription-based access to a library of on-demand and live educational video content, priced at $10 per month, alongside a free tier with limited content. Professional players are signed as coaches on multi-year deals and receive compensation plus royalties based on the number of views their videos generate. Earlier, courses were sold as individual purchases with permanent access.
Consumer subscriptions at $10 per month, with roughly 6,000 paying subscribers alongside about 250,000 free users at the time of the 2021 funding announcement.
Traction
More than 250,000 active gamers in 180 countries used the platform, including about 6,000 paying subscribers and roughly 250,000 free users, with around 60 professional players serving as coaches. The 2020 pivot to remote production and subscriptions was accompanied by reported revenue growth of 1,100%. Headcount stood at 15 with plans to reach 20-25.
Latest developments
In May 2022, Nordic9 reported that GamerzClass had been acquired by Metafy. Prior to that, the company raised $2.5 million to fund content production and grow the team from 15 to 20, added League of Legends, Counter-Strike: Global Offensive, FIFA and Dota 2 content, and stated it was exploring mobile gaming titles.
▸Full profile — market position, technology, go-to-market, geography, history, risks & controversies
Market position
Positioned at the intersection of edtech, gaming and esports, offering structured instruction from professional players rather than account-boosting or level-grinding services.
Courses are built with recognized professional players (including TI winner N0tail, Jensen, Froggen, sOAZ and Odoamne), structured by role and game aspect, and designed to remain relevant beyond frequent game patches by pairing broad principles with patch-specific examples. The company positions itself against services that simply level up player accounts, and offers creators a revenue-sharing alternative to advertising-dependent monetization.
Technology
A web platform hosting a database of educational video content delivered on-demand and live, matching users with courses curated to their interests and needs, with downloadable workbooks and direct question-and-answer interaction with professional players.
Go-to-market
Content is produced in partnership with named professional players and esports organizations such as Fnatic, Team Liquid, F.C. Schalke 04 and Team Alliance, whose profiles draw in their audiences. A free tier provides access to some content as an entry point to paid subscriptions, and the company has planned community features such as a Discord server to connect users and pros. Following demand, production has focused on tutorials, how-to guides, educational videos and vlogs.
Casual and aspiring competitive gamers who want to improve at specific titles, including esports fans seeking to learn from professional players. Approximately 40% of customers are in the United States, 40% in Asia and the remainder in Europe.
Geography
Headquartered in Denmark, with filming previously conducted in Copenhagen before the shift to fully remote production. Users span 180 countries, with about 40% of customers in the United States, 40% in Asia and the remainder in Europe.
History
GamerzClass ran its first classes in 2019 and initially flew professional players to Copenhagen for filming, selling courses as one-off purchases that buyers retained permanently. The company took part in the 500 Startups accelerator. In 2020 COVID-19 prompted a pivot to a fully remote content production setup and a subscription business model, which the company said drove revenue growth of 1,100%. A $2.5 million round was announced in 2021, and in May 2022 Nordic9 reported the company had been acquired by Metafy.
Risks & controversies
The company has described keeping course content current with frequent game patches in titles such as Dota 2 and League of Legends as one of its biggest challenges, and had not yet built features allowing students to practice together.
Compiled by commissioned research from 3 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Timeline · 4
launches, deals, and filingsRound led by angels in the gaming space including ByFounders, Ben Holmes (former general partner at Index Ventures) and Morten Wulff (founder of GameAnalytics), with existing investors Bumble Ventures and TrueSight Ventures participating. Funds earmarked for content production and growing the team from 15 to 20.
$2.5M source ↗
GamerzClass works with esports organizations including Fnatic, Team Liquid, F.C. Schalke 04 and Team Alliance.
COVID-19 prompted a switch from flying talent to Copenhagen for filming to fully remote content production, alongside a move to a subscription business model; the company reported 1,100% revenue growth.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
▸Research sources · 3
primary sources listed
- GamerzClass raises $2.5M to offer master classes for gamers on how to get gud - GamesBeatgamesbeat.com · web
3 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Gamerzclass do?
- Danish subscription platform offering online master classes taught by professional esports players.
- Who are Gamerzclass's investors?
- Gamerzclass's investors include 500 Global, byFounders, Dreamcraft.
