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Funko

NASDAQ: FNKO

Incorporated in Delaware Β· Public Β· 4 known investors

Funko is a US public company that designs and sells licensed pop culture collectibles, best known for Pop! vinyl figures.

Also known as FNKO Β· Funko Inc. Β· Funko, Inc.

Investors Β· 4

Also in the syndicate Β· 2

Bob IgerRich Paul

Company profile

researched Aug 2026

Funko Inc. (NASDAQ: FNKO) is an American toy and pop culture lifestyle company headquartered in Everett, Washington. It manufactures licensed and limited pop culture collectibles, most notably vinyl figurines and bobbleheads, alongside plush, action figures, apparel, accessories, posters, housewares, games, digital collectibles/NFTs and other consumer products. The company describes itself as the world's largest proprietor of pop culture licenses, with agreements covering franchises from licensors including Warner Bros., Paramount Skydance, NBCUniversal, Disney, Sony, Shueisha, Marvel Entertainment and Major League Baseball.

The company powers several brands: Pop! (its flagship vinyl figure line), Loungefly (fandom-themed apparel and accessories), Mondo (music, poster art and scale action figures) and Digital Pop! (digital collectibles distributed via the Droppp platform). Its direct-to-consumer catalog spans hundreds of licenses organized into fandoms such as animation, anime and manga, comics and superheroes, horror, fantasy, sci-fi, music, video games and sports, and includes a Pop! Yourself personalization service that lets customers create custom figures.

Products are designed at the Everett headquarters and other US locations, with input from licensors, in-house artists and fans via social media; artists build digital models in ZBrush that are converted to prototype sculptures for licensor and manufacturer approval, with final production carried out at factories in China and Vietnam.

Founding story

Funko was founded in 1998 by toy collector Mike Becker at his home in Snohomish, Washington, as a small project to make low-tech, nostalgia-themed toys. Becker started the business after failing to find an affordable coin bank of the Big Boy Restaurants mascot and instead licensing the rights to produce his own from a Big Boy franchise in Michigan. The coin banks did not sell and the franchise filed for bankruptcy protection, but Funko stayed in business by licensing bobblehead rights for Austin Powers, which sold 80,000 units; early characters also included the Grinch, Tony the Tiger and the Cheerios honeybee mascot.

Business model

Funko licenses intellectual property from entertainment, music, gaming and sports rights holders and designs, manufactures (via third-party factories in China and Vietnam) and sells branded collectibles and related consumer products. Sales run through its own e-commerce sites (Funko.com, Loungefly.com, FunkoEurope.com, mondoshop.com), two flagship retail stores in Everett, Washington and Hollywood, California, franchise stores operated by regional distributors, and an international network of retail partners such as GameStop, Hot Topic and Target.

Revenue comes from product sales of licensed collectibles and accessories through wholesale/retail partners, company-owned stores and direct online channels, plus digital collectibles sold under the Digital Pop! brand via the Droppp platform. Funko reported full-year 2024 net sales of $1.0 billion and 2022 revenue of $1.32 billion.

Traction

Full-year 2024 net sales were $1.0 billion, following 2022 revenue of $1.32 billion; sales reported for 2021 exceeded $1 billion, a 58% year-over-year increase. The company had 1,283 employees at December 31, 2024, has sold more than 1 billion pop culture products since inception, and more than 2 million custom Pop! Yourself figures to date. In September 2025 Funko surpassed 1 billion Pop! vinyl figures sold.

Latest developments

As of August 2025 the company is led by CEO Josh Simon, and in September 2025 it passed 1 billion Pop! vinyl figures sold. Current retail activity centers on new licensed lines including Twilight, Outlander, The Hunger Games, Breaking Bad, Bleach: Thousand-Year Blood War, Warner Bros. horror mystery Pop! releases, NFL collectibles and Loungefly collections, alongside a refreshed Fan Rewards program. Commentary in November 2025 by James Lucas of The Gamer raised concerns about the company's longevity, citing overproduction and poor sales after a net loss of $68.1 million over the preceding nine months.

β–ΈFull profile β€” market position, technology, go-to-market, geography, history, risks & controversies

Market position

Funko is a publicly traded leader in licensed pop culture collectibles, positioning itself as the world's largest holder of pop culture licenses, with more than 1 billion pop culture products sold since inception and over 1 billion Pop! vinyl figures sold as of September 2025. Its figures also underpin an active resale economy: eBay reported more than 2.5 million Funko Pops sold on its marketplace over a one-year period totaling $90 million in gross merchandise volume, while livestream marketplace Whatnot reported Funko sales exceeding $1 million a week in early 2022.

Differentiation rests on breadth of licensing β€” thousands of products across dozens of toy lines and hundreds of franchises β€” combined with a standardized, instantly recognizable Pop! design language (large squarish heads, small bodies, circular black eyes in a chibi-like style), an owned mascot character (Freddy Funko, introduced in 2002), deliberate scarcity mechanics, and a multi-brand portfolio spanning figures, apparel/accessories (Loungefly), premium art and action figures (Mondo) and digital collectibles.

Technology

Product development uses digital sculpting in ZBrush to create models that are iterated with licensor and fan input before being turned into prototype sculptures for approval and mass manufacture. On the digital side, Funko distributes NFT-based Digital Pop! collectibles through the Droppp platform, and its consumer site supports personalization (Pop! Yourself), multi-region storefronts with local currency selection, and a fan rewards program.

Go-to-market

Funko combines mass retail distribution (GameStop, Hot Topic, Target and other retail partners) with direct-to-consumer e-commerce and flagship experiential stores. It relies heavily on scarcity-driven merchandising β€” retailer exclusives, convention exclusives, Funko Shop exclusives and one-in-six "Chase" variants β€” plus convention activations such as Target Con, partnerships with public figures (a Snoop Dogg-branded "Dogg House" store), a fan rewards program, newsletter marketing and a designated secondary marketplace relationship with eBay.

Collectors and pop culture fans across movies, television, anime, music, video games, sports and comics; gift buyers; and a secondary-market community of resellers who trade exclusives and Chase variants.

Geography

Headquartered in Everett, Washington, with a flagship store there and a second 40,000-square-foot flagship in Hollywood, Los Angeles. Funko operates Funko Europe and ships to customers across the United States, Canada, Mexico, the United Kingdom, the United Arab Emirates and much of Europe. Franchise stores in the MENA region β€” Dubai Hills Mall (2022), Dubai Mall and Reem Mall in Abu Dhabi (2023) β€” are operated by distributor Monkey Distribution. Manufacturing is carried out in China and Vietnam.

History

Becker sold Funko to Brian Mariotti in 2005, who moved the offices to Lynnwood, Washington and expanded licensed product lines. The Pop! line was created in 2010 and began selling in 2011; by 2012 the company had sold more than $20 million of merchandise. Funko was sold to private equity firm Fundamental Capital in 2013, and ACON Investments acquired it from Fundamental Capital in late 2015. It acquired Loungefly in June 2017 and European distributor Underground Toys in early 2017, opened a new Everett headquarters and 17,000-square-foot flagship store in August 2017, and listed on NASDAQ on November 2, 2017, raising $125 million in an offering whose shares fell 40 percent. A second flagship store opened in Hollywood in November 2019. In June 2022 Funko acquired Austin, Texas-based Mondo, and in May 2022 The Chernin Group led a $263 million investment for a 25% stake. Josh Simon is CEO as of August 2025.

Risks & controversies

Funko posted an operating loss of $11.9 million and a GAAP net loss of $8.04 million in 2022, and a reported net loss of $68.1 million over a nine-month period cited in November 2025, prompting published commentary questioning its longevity due to overproduction and weak sales. In March 2023 the company announced it would dispose of excess old inventory because of limited warehouse capacity. Its 2017 NASDAQ debut was characterized as the worst initial public offering of the 21st century, with shares falling 40 percent. The business also depends on third-party licenses and on manufacturing concentrated in China and Vietnam.

Compiled by commissioned research from 8 cited public sources β€” announcements, filings, and press listed under research sources below.

Key figures

latest reported
Annual salesJan 2021$1B
Custom Pop! Yourself figures sold to dateJan 20242,000,000 figures
EmployeesDec 20241,283 people
Funko gross merchandise volume on eBay (trailing year)Mar 2022$90M
Funko Pops sold on eBay (trailing year)Mar 20222,500,000 units
Net income (GAAP)Jan 2022βˆ’$8M
Net loss (prior nine months)Nov 2025βˆ’$68.1M
Net salesJan 2024$1B
Operating incomeJan 2022βˆ’$11.9M
Pop culture products sold since inceptionJan 20241,000,000,000 products
Pop! vinyl figures soldSep 20251,000,000,000 figures
Retail price range per Pop! figureMar 2022$8 to $30
RevenueJan 2022$1.3B

Company-reported or press-reported figures, each dated to when it was claimed β€” not independently audited.

Timeline Β· 18

launches, deals, and filings
Sep 2025
1 billion Pop! vinyl figures sold

Funko surpassed 1,000,000,000 Pop! vinyl figures sold.

source β†—

Aug 2025
Josh Simon serving as CEO

As of August 2025, Funko, Inc. is headed by CEO Josh Simon.

source β†—

Mar 2023
Funko announces disposal of excess inventory

Funko announced that an excess of old inventory would be disposed of due to limited warehouse capacity.

source β†—

Jan 2023
Two additional MENA franchise stores open

Funko added stores at Dubai Mall and Reem Mall in Abu Dhabi, both operated by Monkey Distribution.

source β†—

Jan 2023
"Dogg House" store opens with Snoop Dogg

Funko opened a storefront in partnership with rapper Snoop Dogg called the "Dogg House" next to SoFi Stadium in California, selling exclusive Pop! vinyl figures.

source β†—

Jun 2022
Funko acquires Mondo

Funko acquired Austin, Texas-based Mondo, a high-end pop culture company.

source β†—

May 2022
The Chernin Group leads $263 million investment for 25% stake

The Chernin Group announced a $263 million investment in Funko, Inc. for a 25% stake, with a consortium including eBay, Bob Iger and Rich Paul. Bob Iger and Peter Chernin were to serve as board advisors, and The Chernin Group designated two directors including TCG co-founder and partner Jesse Jacobs.

$263M source β†—

May 2022
eBay becomes preferred secondary marketplace for Funko

As part of the Chernin Group-led investment, eBay was to become Funko's preferred secondary marketplace, with the two companies partnering on product creation.

source β†—

Jan 2022
First franchise store outside the United States opens in Dubai

Funko opened its first franchise store outside the US at Dubai Hills Mall, UAE, operated by Monkey Distribution, its official MENA distributor.

source β†—

Nov 2019
Funko: Hollywood flagship store opens

Funko opened its second storefront, a 40,000-square-foot location in Hollywood, Los Angeles, featuring life-size statues and movie sets.

source β†—

Nov 2017
Funko lists on NASDAQ

Funko was listed on the NASDAQ stock exchange, raising $125 million; shares fell 40 percent in what was described as the worst initial public offering of the 21st century.

$125M source β†—

Aug 2017
New Everett headquarters and flagship store open

Funko opened its new headquarters and a 17,000-square-foot flagship store in downtown Everett, Washington.

source β†—

Jun 2017
Funko acquires Loungefly

Funko acquired the fashion accessories line Loungefly.

source β†—

Jan 2017
Funko acquires Underground Toys

Funko acquired British toymaker Underground Toys, which was also its European distributor, in early 2017.

source β†—

Jan 2015
ACON Investments acquires Funko from Fundamental Capital

ACON Investments, LLC announced in late 2015 that it had acquired Funko from Fundamental Capital, LLC, retaining existing staff and company leadership.

source β†—

Jan 2013
Fundamental Capital acquires Funko

Funko was sold to private equity firm Fundamental Capital to raise funds.

source β†—

Jan 2010
Pop! vinyl line created

The Funko Pop! line was created in 2010, with figures modelled in a chibi-like style; the line began selling in 2011.

source β†—

Jan 2005
Mike Becker sells Funko to Brian Mariotti

Founder Mike Becker sold Funko to Brian Mariotti, who moved offices to Lynnwood, Washington and expanded licensed product lines.

source β†—

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

β–ΈResearch sources Β· 8

primary sources listed

8 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Funko do?
Funko is a US public company that designs and sells licensed pop culture collectibles, best known for Pop! vinyl figures.
Who are Funko's investors?
Funko's investors include Acon Investments, The Chernin Group (TCG Crypto).
Is Funko publicly traded?
Yes β€” Funko trades on NASDAQ under the ticker FNKO.