Fundraising Fox

Fanclash

4 known investors

Indian esports fantasy platform where users build fantasy teams around professional esports tournaments.

Also known as FanClash

Investors Β· 4

Also in the syndicate Β· 3

Falcon EdgeInfo Edge IndiaSequoia Capital India

Company profile

researched Aug 2026

FanClash (fanclash.in) is an Indian esports fantasy gaming company that lets users assemble virtual teams of professional esports players for real-world tournaments and earn rewards based on those players' in-match performance. The product covers major competitive titles including PUBG Mobile, Free Fire, Call of Duty Mobile, Call of Duty PC, Valorant, Counter-Strike/CS:GO, League of Legends, DOTA 2 and Rainbow Six Siege, and offers a mix of free and paid contests alongside player statistics, curated content and tournament participation.

The company positions itself around core esports viewers rather than casual gamers, arguing that a new sport requires its own data and fantasy layers. Beyond fantasy contests, it has described plans for esports NFTs and collectibles featuring players, teams and esports moments, and co-sponsored AxieUtsav, a blockchain-based esports event and workshop organised by MetaMisfits with Polygon Studios in Kolkata in December 2021.

Founding story

FanClash was founded in mid-2020 by Richa Singh and Rishabh Bhansali. Richa Singh is an alumna of IIT Kharagpur and IIM Ahmedabad; Rishabh Bhansali studied at Shri Ram College of Commerce, Delhi University, and IIM Ahmedabad. The pair started the company with the aim of building a data and fantasy hub for gamers in India and globally, at a time when fantasy formats existed for cricket and football but not for esports.

Business model

The platform runs daily fantasy contests around live esports tournaments, offering free and paid entry contests in which users create fantasy teams using an allocated credit budget and win prize money based on the real-life performance of the players they select.

Consumer platform monetising through paid fantasy contests with prize pools; management has cited LTV/CAC as a key operating metric.

Traction

By early 2022 the company reported over a million users, more than 2,700 fantasy matches and over 30,000 contests organised, with winnings disbursed reported at over Rs 44 lakh in one figure and over Rs 52 lakh in another. Management declined to disclose customer counts publicly in mid-2022 but described rapid growth since the February 2021 launch.

Latest developments

In June 2022 FanClash announced a $40 million Series B led by Alpha Wave Global with Sequoia Capital India, Info Edge and Polygon participating, earmarked for global expansion, team building, user acquisition and development of a fantasy, data and fan engagement platform for esports.

β–ΈFull profile β€” market position, technology, go-to-market, geography, history, risks & controversies

Market position

Described in 2022 press coverage as the largest esports fantasy business in India and Asia's largest esports fantasy platform, and as a first mover in fantasy leagues for esports in Asia. Backers cited industry estimates of roughly 500 million core esports viewers globally growing at a 20% CAGR, about 100 million viewers in India, and an Indian online gaming market on track to exceed $5 billion in revenue by 2025.

Focus exclusively on core esports tournaments rather than casual games, combined with an esports statistics and data layer that underpins fantasy contests β€” a format that had been widely available for cricket and football but not for competitive gaming.

Technology

A fantasy gaming platform built on collected esports match and player statistics, which the company describes as a proprietary data layer covering global tournaments across multiple game titles; early data collection was performed manually as the category lacked established feeds. The company has also worked with Polygon Studios on blockchain-based esports initiatives and planned NFT collectibles.

Go-to-market

Direct-to-consumer via its website and mobile app, supported by user acquisition spending and endorsements from gaming influencers such as 2-Sided Gamer and Total Gaming, plus participation in community esports and Web3 events.

Core esports viewers and competitive gaming fans who follow professional tournaments, initially in India and subsequently in the Philippines and other international markets.

Geography

Headquartered in India with offices in Gurugram and Bengaluru; India is its largest market, with operations launched in the Philippines in June 2022 and stated plans for Vietnam and the United States.

History

Founded in mid-2020, FanClash officially launched its product in India in February 2021. It raised a $10 million Series A from Sequoia Capital India, Falcon Edge and Info Edge India in August 2021, having raised $10.5 million in total prior to its Series B. In June 2022 it announced a $40 million Series B led by Alpha Wave Global (formerly Falcon Edge Capital) with participation from Sequoia Capital India, Info Edge and Polygon. It launched in the Philippines in June 2022 and stated plans to enter Vietnam and the United States by early 2023.

Risks & controversies

The company operates in the real-money fantasy gaming category and entered an unestablished market segment, which required building esports data collection and hiring domain-experienced staff from scratch.

Compiled by commissioned research from 7 cited public sources β€” announcements, filings, and press listed under research sources below.

Key figures

latest reported
Contests organisedJan 202230,000 contests
Fantasy matches organisedJan 20222,700 matches
Registered/active usersJan 20221,000,000 users
Team sizeJan 202250 employees
Total funding raised before Series BJun 2022$10.5M

Company-reported or press-reported figures, each dated to when it was claimed β€” not independently audited.

Timeline Β· 5

launches, deals, and filings
Jun 2022
FanClash raises $40 million Series B

Series B led by Alpha Wave Global (formerly Falcon Edge Capital), with participation from Sequoia Capital India, Info Edge and Polygon; funds earmarked for global expansion, hiring and user acquisition.

$40M source β†—

Jun 2022
Launch in the Philippines

FanClash released its product in the Philippines in June 2022 and stated plans to launch in Vietnam and the USA by early 2023.

source β†—

Dec 2021
Co-sponsors AxieUtsav with MetaMisfits and Polygon Studios

FanClash co-sponsored AxieUtsav in Kolkata, a blockchain-based esports event and workshop for artists, gamers and developers organised by MetaMisfits in collaboration with Polygon Studios.

source β†—

Aug 2021
FanClash raises $10 million Series A

Series A round of $10 million from Sequoia Capital India, Falcon Edge and Info Edge India.

$10M source β†—

Feb 2021
FanClash launches product in India

The esports fantasy product was officially launched in February 2021.

source β†—

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

β–ΈResearch sources Β· 7

primary sources listed

7 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Fanclash do?
Indian esports fantasy platform where users build fantasy teams around professional esports tournaments.
Who are Fanclash's investors?
Fanclash's investors include Info Edge Ventures.