Everreachlabs
1 known investors
Everreach Labs is an independent game studio building technology that lets live-stream audiences shape gameplay in real time (Crowdplay) and developing its own console-grade AA titles on top of it. Its flagship game is Astral Sever, a co-op third-person shooter with Twitch Crowdplay.
Also known as Everreach Β· Everreach Labs
Founders & leadership
Investors Β· 1
Company profile
researched Aug 2026Everreach Labs is an independent tech and game studio founded in 2021 and headquartered in the United States, with a listed address in Claymont, Delaware. It develops technology intended to close the gap between playing and watching games, letting live-stream audiences take in-game roles and influence matches as they happen, and it ships its own original titles built on that technology. The studio describes a single production standard across art, animation and sound comparable to a console release, delivered by a small team working at AA scale.
The studio's flagship title, Astral Sever, is a co-op third-person shooter built around live Twitch Crowdplay, in which spectators shape a run in progress. The company states it reached the top 10 most wishlisted games on the Epic Games Store with roughly 600,000 wishlists. A second title, Revenge, is described on the company site as an original title whose IP was acquired by a buyer. Earlier company material describes REVENGE as a co-op PvE FPS powered by Unreal Engine 5 in which spectators directly influence outcomes through strategic aid or disruptive twists, and states that its prototype drew more than 60,000 players and over 200,000 play sessions within five months, ranked among the top five most played games on Ultra, Fractal, Gameswift and Elixir Games, placed in the top 10 in Japan and was listed among the top 50 worldwide on Epic Games. Company communications also reference a token, initially ticker $EVER and later rebranded to $EVRX, used within the Everreach ecosystem, including for purchasing premium in-game currency via Twitch.
Founding story
The studio was founded in 2021 by Ethan Cohen, who continues to lead it as chief executive and set direction across the studio and its slate of original titles.
Business model
Everreach Labs develops and publishes its own original game titles built on in-house live-audience (Crowdplay) technology, distributing on PC via Steam and the Epic Games Store. Company material references premium in-game currency purchasable with its $EVER/$EVRX token and describes the Twitch partnership as a distribution channel with revenue potential. Revenue was also generated from the sale of the Revenge IP to a buyer.
Game sales and distribution on PC platforms including Steam and the Epic Games Store, premium in-game currency purchasable with the studio's token via Twitch, and proceeds from the acquisition of the Revenge IP by a buyer.
Traction
The company reports roughly 600,000 wishlists and a top 10 most wishlisted placement on the Epic Games Store, two games launched, and $6.5M raised from institutional and strategic investors. The REVENGE prototype drew over 60,000 players and more than 200,000 play sessions in five months, reaching the top five most played on Ultra, Fractal, Gameswift and Elixir Games, top 10 in Japan and top 50 worldwide on Epic Games. TwitchCon Europe 2025 produced 500+ hands-on demos, 100+ streamers joining the Creator Program, 30,000+ trailer views and reported 80%+ positive player feedback.
Latest developments
In 2025 the studio announced a strategic partnership with Twitch covering full API integration, marketing, creator alignment and event collaboration, which it described as the first official Twitch partnership for a Web3 game. It exhibited REVENGE at TwitchCon Europe 2025, rebranded its token from $EVER to $EVRX, and announced backing from TBV, represented by investors Tobias Bauer and Brent Fuller. The company site now lists Revenge as an original title whose IP has been acquired by a buyer, with Astral Sever in development.
βΈFull profile β market position, technology, go-to-market, geography, history, risks & controversies
Market position
The studio positions itself in the emerging "Crowdplay" category of games where live-stream audiences act as participants rather than spectators. It cites a top 10 most wishlisted placement on the Epic Games Store with roughly 600,000 wishlists for its flagship title, and earlier REVENGE rankings including top five most played on Ultra, Fractal, Gameswift and Elixir Games, top 10 in Japan and top 50 worldwide on Epic Games.
The studio builds live audience participation directly into its titles rather than as an add-on layer, combining that with a console-grade production standard delivered at AA scale by a small team, and pairs releases with creator-driven launch programs. Its team is described as comprising veterans from studios including Warner Bros, EA, Ubisoft, Nintendo, Sony, The Sandbox and Gameloft, with credits on titles such as Assassin's Creed: Origins, Far Cry 3, Watch Dogs 2, Jedi: Fallen Order, Rainbow Six Siege and Borderlands.
Technology
The studio's core technology is Crowdplay, a live Twitch integration built into its titles rather than added externally, allowing viewers to take on in-game roles and influence match outcomes in real time through aid or disruption. REVENGE is built on Unreal Engine 5. The Twitch partnership includes full Twitch API integration. The company also operates a token, originally $EVER and rebranded to $EVRX, used across the Everreach ecosystem.
Go-to-market
The studio pursues a creator-led launch approach it describes as streamer seeding, co-funded tournaments and creator clips timed to each release window, supported by a Twitch creator onboarding pipeline. It has run hands-on demos and panels at events such as TwitchCon and TwitchCon Europe 2025, where it reported 500+ hands-on REVENGE demos and 100+ streamers joining its Creator Program. Titles are distributed on PC through Steam and the Epic Games Store.
PC and console players of co-op shooters, live-stream audiences on Twitch, and streamers and content creators participating in the studio's Creator Program.
Geography
Headquartered in the United States, with a business address listed in Claymont, Delaware. The team has attended industry events internationally, including TwitchCon Europe 2025, TOKEN2049 and GameExpo in Dubai, NFT Paris, ETH Denver, GDC, Paris Blockchain Week and ETHCC.
History
Ethan Cohen founded Everreach Labs in 2021 and leads the studio as chief executive; the company's about page identifies him as sole founder, while a third-party business directory lists him as Co-Founder & Co-CEO and a 2025 studio post quotes Nicolas Bougartchev as a co-founder. The studio built REVENGE, a co-op PvE FPS on Unreal Engine 5 whose prototype attracted more than 60,000 players and 200,000 play sessions in five months. In 2025 the studio announced a strategic partnership with Twitch, appeared at TwitchCon and TwitchCon Europe 2025, rebranded its token from $EVER to $EVRX and announced backing from TBV. The company site subsequently lists Revenge as an original title whose IP was acquired by a buyer, with Astral Sever, a co-op third-person shooter with Twitch Crowdplay, in development.
Risks & controversies
Public sourcing gives inconsistent accounts of the company: the studio's about page names Ethan Cohen as sole founder while a directory profile lists him as Co-Founder & Co-CEO and a 2025 company post quotes Nicolas Bougartchev as a co-founder. Funding totals also differ, with the company reporting $6.5M raised and a third-party directory listing $4.6M across three rounds. The studio's Telegram channel is marked discontinued. Its flagship title Astral Sever remains in development, and the Revenge IP has been sold to a buyer.
Compiled by commissioned research from 4 cited public sources β announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed β not independently audited.
Timeline Β· 6
launches, deals, and filingsThe company site lists its original title Revenge as having had its IP acquired by a buyer; the buyer is not named.
Astral Sever reached the top 10 most wishlisted games on the Epic Games Store with roughly 600,000 wishlists.
Everreach Labs announced it had secured support from TBV, represented by investors Tobias Bauer and Brent Fuller. No amount was disclosed.
The studio exhibited REVENGE at TwitchCon Europe 2025, reporting 12k+ attendees, 500+ hands-on demos, 100+ streamers joining the Creator Program and 30k+ trailer views.
Everreach Labs announced it was updating its token ticker from $EVER to $EVRX as part of scaling REVENGE and the broader Everreach ecosystem.
Everreach Labs announced a strategic partnership with Twitch covering full Twitch API integration plus marketing, creator alignment and event collaboration; the studio described it as the first official Twitch partnership for a Web3 game and said Twitch users can use $EVER to purchase premium currency.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
βΈResearch sources Β· 4
primary sources listed
- Everreachlabseverreachlabs.io Β· web
4 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Everreachlabs do?
- Independent US game studio building Twitch-integrated Crowdplay technology and AA console-grade titles such as Astral Sever and REVENGE.
- Who founded Everreachlabs?
- Everreachlabs was founded by Ethan Cohen.
- Who are Everreachlabs's investors?
- Everreachlabs's investors include Castrum Capital.