Epik
3 known investors
Epik is a platform for branded NFT digital collectibles and in-game items, connecting brands with gaming and digital platforms to create official licensed digital merchandise. Through products like the Lockr app and Epik Prime membership, users can collect, manage, and use these items across games and apps.
Also known as Epik Prime Β· Epik.gg
Investors Β· 3
Also in the syndicate Β· 1
Funding
SEC filings, press & company announcements$2M disclosed across 2 of 3 rounds Β· 2026
- $1MPre-SeedMar 2026 Β· 3 sources
InfoEdge Ventures (lead)
Source β - $1MraisedMar 2026 Β· 2 sources
Info Edge Ventures (lead), InfoEdge Ventures
Source β
Source: company announcements and press reports β follow each round's link for the claim.
Company profile
researched Aug 2026Epik is a digital licensing and NFT platform that brings consumer, entertainment and music brands into video games, apps and VR/AR environments. It produces branded in-game items, limited-time crossover events and official NFT blockchain collectibles, positioning itself as both a technical NFT platform and a digital agency that matchmakes brand rights holders with suitable game publishers. Past collaborations listed by the company include Chantel Jeffries x Avakin Life, Stormtrooper x Mushroom Wars 2, Spinnin' Records x Avakin Life, Korn x Adventure Quest 3D, Blasterjaxx x Sansar, ULTRAMAN x Arena of Valor, Chef Duff x Food Truck Chef and Scotty McCreery x Club Cooee.
Consumer-facing products include a free Epik account, the Lockr app for viewing and managing items across linked games and wallets, and Epik Prime, a membership tier giving access to exclusive in-game and NFT items. The company also describes the "Epikverse", a network of connected games, VR spaces and metaverse environments intended to let players access one item collection across multiple titles.
Founding story
Epik began working with brands and games in 2018 with the aim of producing premium digital items, based on the view that digital items would become central to consumer products, ownership and personal expression.
Business model
Epik operates on two sides: it signs brand and intellectual property owners as partners and matches them with game companies and digital platforms, producing in-game drops, events and NFT collectibles; and it sells or distributes those digital items to consumers through its shop, the Lockr app and the Epik Prime membership. The company positions brand participation as a way to broaden reach, increase fan engagement and generate royalty opportunities.
The company describes producing, managing and selling premium digital products for brand and game partners, selling limited-edition digital merchandise through its shop, and offering a paid Epik Prime membership for access to exclusive items; royalty opportunities are cited as a benefit for brand partners.
Traction
Company materials cite more than 350 business partners covering over 1,000 brands, over 250 game companies, and audience figures ranging from 200 million daily active users to over 2 billion monthly active users and more than one billion gamers reached. Named collaborations span music, film and television properties including ULTRAMAN, Star Wars Stormtrooper, Spinnin' Records, Korn and World of Dance.
Latest developments
The company has launched the Lockr app for cross-game item management, an Epik Prime membership offering exclusive in-game and NFT items, and the Epikverse network of connected games, VR spaces and metaverses.
βΈFull profile β market position, technology, go-to-market, geography, history
Market position
Epik describes itself as a global leader in connecting brands with video games, apps and VR/AR, and as a pioneer in the NFT space since 2018, differentiating on the combination of an NFT technical platform with an established digital licensing agency business.
Epik states that it operates both as an NFT technical platform and as a digital agency already producing in-game drops, and that its items are usable inside games and apps rather than only held as collectibles; it also emphasises access to an existing network of brand and game partners for cross-brand collector sets.
Technology
Epik combines a blockchain NFT issuance platform with in-game item integration, enabling items to be used inside connected games and apps rather than only viewed. The Lockr app aggregates a user's items across linked games, apps and wallets. The Epikverse is described as an interoperable network of games, VR spaces and metaverses that can communicate with each other.
Go-to-market
Epik recruits brands and game companies into a partner network and produces limited-time crossover collaborations inside partner titles, using its agency relationships in the licensing and gaming industries. Consumers are acquired through free account signup, account and wallet linking, the item shop, live events, and the Epik Prime membership tier.
Two groups: brand owners, licensors, record labels and entertainment properties seeking presence inside games; and game companies, app and VR/AR platform operators. On the consumer side, gamers and collectors of branded in-game items and NFT collectibles.
Geography
Epik describes a global network of brand and game clients across multiple regions.
History
Founded in 2018 as a producer of premium digital items and brand-in-game collaborations, Epik built a partner network of brands, licensors and game publishers, ran crossover campaigns from 2020 onwards, and expanded into NFT blockchain collectibles, the Lockr item-management app, the Epik Prime membership and the Epikverse interoperability initiative.
Compiled by commissioned research from 8 cited public sources β announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed β not independently audited.
Timeline Β· 7
launches, deals, and filingsEpik launched Lockr, an app that lets users view, access and manage items and purchases from their linked games in one place.
Epik arranged the ULTRAMAN crossover with Arena of Valor, followed by an ULTRAMAN x Override 2 limited edition game version.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
In the news
βΈResearch sources Β· 8
primary sources listed
- Epikepik.gg Β· web
8 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Epik do?
- Epik connects brands with video games, apps and VR/AR platforms to produce licensed in-game items and NFT digital collectibles.
- Who are Epik's investors?
- Epik's investors include Ghaf Capital Partners, Info Edge Ventures.
- How much funding has Epik raised?
- Epik has disclosed $2M raised across 2 of its 3 known rounds.
