EDGE Sound Research
Techstars '21Riverside, US · Founded 2020 · 24 employees on LinkedIn · 9 known investors
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Edge Sound Research builds intelligent audio infrastructure based on patented technologies that capture, separate, and enhance sound, transform physical surfaces into sound emitters, and map audio into spatial experiences. It licenses these technologies to partners for applications requiring audio clarity, analysis, and real-time decision-making.
Also known as Edge Sound Research · EDGE Sound Research
Investors · 9
How we know: research · sportsbusinessjournal.com · Not right? Tell us
How we know: the VCSheet dataset · research · sportsbusinessjournal.com · Not right? Tell us
How we know: the Techstars portfolio · open dataset · Top 3000 Accelerator Startups (no YC) 2026-08 · research · sportsbusinessjournal.com · Not right? Tell us
Also in the syndicate · 4
Company profile
researched Sep 2026EDGE Sound Research develops "embodied" or "experiential" audio technology that uses tactile transducers to convert physical materials — seat backs, flooring, furniture — into sound-emitting surfaces, so listeners feel sound as well as hear it. Its core product, the ResonX Core transducer, attaches to an object, connects to a venue's sound system and is configured through proprietary software to align its vibration profile with the material it is mounted on. The company describes its approach as multimodal: covering hearing across roughly 0–20,000 Hz and tactile perception across roughly 0–2,000 Hz to broaden the range of sound a person can perceive.
The company's most developed use case is premium and suite seating at live sporting events, where audio is typically sourced from a venue's existing on-site microphones. It has also built its own courtside audio-capture system, first installed during NBA Summer League in 2023, as the basis for a potential audio-management software application for broadcasters. Management has described additional target applications in theme parks, music venues, movie theaters, at-home installations, gaming and "volumetric audio" for immersive headsets. An earlier consumer version of ResonX was designed to attach to furniture such as gaming chairs and couches.
EDGE Sound Research was described in 2020 as the sonic-experience division of parent company EDGE Original Inc. It was founded in Riverside, California and, as of 2024, was reported to be based in Indianapolis, with an "unofficial headquarters" on the Indiana Pacers' campus.
Founding story
Co-founder and CTO Ethan Castro became hard-of-hearing in early childhood following premature birth and a series of ear surgeries, and learned to process sound through touch, recalling feeling bass and drums travel through his body while lying next to a subwoofer. He became a professional studio and live-sound engineer and music producer, and while pursuing a PhD in Music – Digital Composition at UC Riverside under adviser Dr. Paulo Chagas, he researched tactile transducers and built early demonstrations by mounting them on wood panels and other objects. He was joined by three engineers and MBA student Valtteri Salomaki, whom he met at UC Riverside and who became CEO. The pair pursued grant-backed research on multimodal perception, presented at CES in 2020 and worked with UCR's Office of Technology Partnerships toward patent-pending status.
Business model
The company develops and deploys its Embodied Sound / ResonX hardware and accompanying configuration software with venue and team partners, and has moved to contract manufacturing of its units to support commercial deals. It works with a distribution partner, Sweetwater Integrations, to scale deployments in sports venues and themed attractions. An earlier stage of the business involved distributing a consumer sound system directly to early adopters.
Traction
Installations and pilots include 12 seats in Suite 50 at the Pacers' Gainbridge Fieldhouse, roughly 100 square feet of transducer-embedded flooring at Gainbridge Fieldhouse for NBA All-Star weekend, a demonstration area in the Pacers' gaming center, five seats at the Kings' Golden 1 Center during NBA Launchpad, an audio-capture deployment at the Indy Classic, and a first courtside capture installation at NBA Summer League. As of March 2024 the company worked with two NBA teams (Pacers and Cavaliers), and by July 2025 had 11 full-time staff, $5.5M in total funding and had begun contract manufacturing.
Latest developments
In July 2025 the company closed a $2.75M seed extension led by Elevate Ventures, bringing total funding to $5.5M, with proceeds directed to commercialization, contract manufacturing and hiring. It added Head of Operations Guido Voltolina, a former Dolby general manager, and Lead Broadcast Engineer Dave Grundtvig, and partnered with Sweetwater Integrations to scale Embodied Sound deployments. CEO Valtteri Salomaki said the company planned to raise a Series A in 2026.
▸Full profile — market position, technology, go-to-market, geography, history, risks & controversies
Market position
The company positions its "experiential audio" as a new audio format intended to complement conventional loudspeaker-based sound. It has been recognized through selection into NBA Launchpad and the Minnesota Twins Accelerator by Techstars, a strategic equity investment from NBA Equity, and was cited by the City of Riverside as a leading example of its local startup community.
Rather than projecting sound from conventional speakers, the system makes the listener's immediate surroundings the emitter, producing a sensation investors have described as feeling sound radiate from oneself. The multimodal approach — combining audible and tactile frequency ranges — originates from the co-founder's own reliance on touch to perceive sound and is aimed at both immersive entertainment and improved communication for hard-of-hearing users.
Technology
The technology uses tactile transducers that translate audio signals into vibration, turning materials into loudspeakers. The ResonX Core transducer is attached to a surface such as a seat back and wired to a venue sound system, with proprietary software configuring the vibration to match the material's properties to produce what the company describes as flat, master-grade audio. The system is intended to deliver hearing across 0–20,000 Hz and tactile sensation across 0–2,000 Hz. The company has also built a courtside audio-capture system for sourcing and managing live event audio. The units are designed around a consistent form factor with interchangeable attachment mechanisms for walls, seats and other surfaces. The technology was patent-pending as of 2022.
Go-to-market
EDGE Sound Research has pursued partnerships and pilot installations with professional sports organizations — the Indiana Pacers, Cleveland Cavaliers and Sacramento Kings — and participated in accelerator programs (Minnesota Twins Accelerator by Techstars, NBA Launchpad) and pitch competitions (Rally IN-Prize) to reach league and team buyers. It has demonstrated the technology at CES and NAMM, and has stated a preference for building alongside partners in real venues rather than in a lab. Distribution into sports venues and themed attractions is being scaled via audio equipment distributor Sweetwater Integrations. The Pacers have publicly discussed evaluating whether the technology becomes an incremental revenue opportunity, a standard suite benefit, or an element of future venue buildouts.
Professional sports teams and venue operators (particularly premium/suite seating), broadcasters, themed attractions and theme parks, music venues and movie theaters; earlier consumer-facing efforts targeted producers, audio engineers, streamers and gamers, and the underlying technology is also positioned for Deaf/hard-of-hearing users and people with intellectual and developmental disabilities.
Geography
Founded and originally based in Riverside, California, with an address listed at 5950 Wilderness Ave, Riverside, CA 92504. As of 2024 the company was reported to be based in Indianapolis, Indiana, with an "unofficial headquarters" on the Indiana Pacers' campus at Gainbridge Fieldhouse.
History
The founders presented their audio concept at CES in Las Vegas in 2020 and secured mentoring and proof-of-concept support from UC Riverside's Office of Technology Partnerships and EPIC Small Business Development Center. The company returned to CES in 2022 with the patent-pending ResonX device and, that year, distributed its first consumer sound system to 50 alpha users, including Grammy-winning and Emmy-nominated producers and audio engineers as well as streamers and gamers. It participated in the Minnesota Twins Accelerator by Techstars to explore B2B applications in stadiums, music venues and movie theaters, and later completed the NBA Launchpad program, during which it tested five seats at the Sacramento Kings' Golden 1 Center. Winning the Rally IN-Prize pitch competition in Indianapolis led to its first NBA team deal, with the Indiana Pacers, and relocation of its base to Indianapolis. By March 2024 it worked with the Pacers and Cleveland Cavaliers and had raised a $1.9M seed round; by July 2025 it had added a $2.75M seed extension, reached 11 full-time employees and begun contract manufacturing.
Risks & controversies
Early challenges included difficulty routing a humanities-based graduate startup through university administration, which the co-founder said cost the team a $25,000 grant. Technical hurdles identified for live sports deployments include ensuring zero latency, retrofitting already-built venues and filtering out extraneous noise. Team partners have publicly stated they are still assessing whether the technology represents an incremental revenue opportunity or a standard amenity.
Compiled by commissioned research from 5 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Timeline · 11
launches, deals, and filingsRaise described by CEO Valtteri Salomaki as an extension of the prior year's seed round, led by Elevate Ventures with participation from USTA Ventures, the DeVos family, LEAD VC, Cartan Capital, Potential Capital and angels in audio and entertainment. Total funding reached $5.5M; proceeds earmarked for commercialization, contract manufacturing and team growth.
$2.8M source ↗
Added Guido Voltolina, a former Dolby general manager, as Head of Operations, and Dave Grundtvig, an audio engineer with more than four decades of experience including NBA, NHL, NFL and Masters broadcasts, as Lead Broadcast Engineer.
Partnered with audio equipment distributor Sweetwater Integrations to scale Embodied Sound deployments in sports venues and themed attractions.
Working with two NBA teams; installed ResonX Core in 12 seats in Suite 50 at Gainbridge Fieldhouse, transducer-embedded flooring for NBA All-Star weekend and a demonstration area in the Pacers' gaming center. The Pacers deal, the company's first with an NBA team, followed the founders winning the Rally IN-Prize pitch competition in Indianapolis.
Seed round closed in March 2024 led by early-stage fund Potential Capital, with participation from Elevate Ventures, Techstars and NBA Equity, which took a strategic equity stake following the company's completion of NBA Launchpad. Brought total funding to $2.7M.
$1.9M source ↗
Participated in NBA Launchpad, testing its technology in five seats at the Sacramento Kings' Golden 1 Center; NBA Equity subsequently took a strategic equity stake.
The company reported having secured $230,000 in pre-seed funding and said it would begin publicly fundraising for a $4M seed round in spring 2022.
$230K source ↗
Joined the Techstars-run Minnesota Twins Accelerator to explore B2B applications in sports stadiums, music venues and movie theaters.
Showed its patent-pending ResonX device, which attaches to furniture such as gaming chairs and couches, at CES 2022.
Distributed its first consumer sound system to 50 alpha users, including Emmy-nominated and Grammy-winning producers and audio engineers plus streamers and gamers, ahead of a planned launch in summer 2022.
The founders presented their audio vision at the Consumer Electronics Show in Las Vegas, followed by collaborations found at NAMM and a UCR Office of Technology Partnerships Proof of Concept grant presentation in late 2019.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
▸Research sources · 5
primary sources listed
- Edge Sound Research raises $2.8M from cohort including USTA, DeVos familysportsbusinessjournal.com · web
5 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does EDGE Sound Research do?
- Audio technology company whose transducer systems turn seats, floors and furniture into sound-emitting surfaces.
- Who are EDGE Sound Research's investors?
- EDGE Sound Research's investors include Cartan Capital, Elevate Ventures, Kern Venture Group, Techstars, Potential Capital.
- Where is EDGE Sound Research headquartered?
- EDGE Sound Research is headquartered in Riverside, US.


