Devsisters
Founded 2007 Β· 350 employees on LinkedIn Β· Public Β· 4 known investors
Devsisters is a South Korean game developer best known for its Cookie Run franchise, publishing mobile titles such as Cookie Run: OvenBreak and Cookie Run: Kingdom along with related card and puzzle games. The company also operates game studios and a platform called DEVPLAY.
Also known as Devsisters Corporation Β· Extra Standard Β· Moblier Corp. Β· λ°λΈμμ€ν°μ¦ Β· λ°λΈμμ€ν°μ¦ μ£Όμνμ¬
Investors Β· 4
Also in the syndicate Β· 3
Company profile
researched Aug 2026Devsisters Corporation (λ°λΈμμ€ν°μ¦ μ£Όμνμ¬) is a South Korean developer and publisher of mobile entertainment and gaming apps, headquartered at 327 Dosan-daero, Gangnam-gu, Seoul. The company traces its origins to Extra Standard, founded in 2007 to build edutainment software, which was renamed Moblier Corp. and began operating under that name on January 2, 2009 before adopting the Devsisters name in April 2010. It is best known for the Cookie Run intellectual property, which the company states has reached more than 200 million cumulative users.
The current portfolio spans running games (CookieRun: OvenBreak, CookieRun: Witch's Castle-era puzzle titles), a social RPG and kingdom-builder (CookieRun: Kingdom), top-down action (CookieRun: Tower of Adventures), an idle/hands-off RPG, real-time PvP action (CookieRun: OvenSmash), a match/puzzle title, the CookieRun: Crumble title, and the CookieRun: Braverse physical trading card game. Development is organized into in-house studios including Oven Games, Studio Kingdom and Press A. Beyond mobile, the company describes cross-platform production covering PC, console, VR and animation.
Devsisters is a public company traded on the KOSDAQ under code 194480 after its October 2014 listing. Leadership has included founder and co-CEO Ji-hoon Lee, co-CEO Jong-heun Kim and CSO Minwoo Ryu; other listings of the board name CEO Cho Kil Hyeon with inside directors Lee Ji Hoon, Kim Jong Heun and Jung Moon Hee. In 2015 the company established Devsisters Ventures, a venture capital subsidiary investing at seed, early and growth stages in gaming, healthcare/biotech and high-technology startups.
Founding story
Co-founder Ji-hoon Lee established Extra Standard Co., Ltd. in 2007 with others, initially aiming to develop edutainment software. A shortage of capital pushed the firm into contract work for large businesses, which Lee decided to abandon. The entity was renamed Moblier Corp. and began operating under that name on January 2, 2009, led by Ji-hoon Lee (CEO), Se-joong Kim (COO) and Min-woo Ryu (CSO). "Dev Sisters" was first used as a brand name on the company's mobile apps and became the official company name in April 2010. Moblier was among the earliest Korean companies to target Apple's App Store after its 2008 launch; because the iPhone was not yet sold in Korea and the Korean App Store had no games category until 2011, the company aimed at international users from the start.
Business model
Devsisters develops and publishes games built around its own Cookie Run intellectual property, operating them as live-service titles with ongoing content updates, seasonal events and collaborations. Development is distributed across internal studios (Oven Games, Studio Kingdom, Press A) and international offices. The IP is extended beyond software into a physical and digital trading card game, licensing and brand collaborations, pop-up retail activations and esports-style tournaments. A venture capital subsidiary, Devsisters Ventures, invests in external startups.
Revenue comes from mobile game monetization, including in-game purchases and gacha mechanics in titles such as CookieRun: Kingdom, complemented by trading card game sales through retail and marketplace channels such as TCGplayer, and historically from third-party publishing arrangements with platform partners including Kakao, LINE and NHN Entertainment.
Traction
Cookie Run reached 10 million downloads within 12 weeks of its 2013 Kakao launch and 20 million in Korea by April 2014, while the LINE global version passed 10 million downloads in 30 days and 55 million cumulatively by April 2016. The Cookie Run IP is described as reaching over 200 million players, with CookieRun: Kingdom exceeding 150 million downloads. Q1 2025 revenue rose about 50% to roughly KRW 89.1 billion, and the company reported KRW 52.7 billion of revenue in Q2 2026. CookieRun: Crumble surpassed KRW 20 billion in cumulative revenue, and CookieRun: OvenSmash launched globally after attracting 3 million pre-registrations.
Latest developments
Recent announcements include the global launch of CookieRun: Crumble and its passing of KRW 20 billion in cumulative revenue, the global launch of the PvP title CookieRun: OvenSmash, the debut of the CookieRun: Braverse trading card game on the TCGplayer marketplace, plans to bring the trading card game to Roblox in the first half of 2026 and to host a first CookieRun TCG World Championship in Seoul in 2026, a KPop Demon Hunters crossover in CookieRun: Kingdom, a Times Square pop-up that drew 10,000 visitors over two days, an 'Urban Break x CookieRun: Brave Journey' art collaboration, and a planned CookieRun Grand Festival in October marking the 10th anniversary of CookieRun: OvenBreak. The company reported KRW 52.7 billion in Q2 2026 revenue and stated a goal of turning performance around in the second half through new-title performance and management reform. In April 2025 it announced a revamped executive structure, and it entered a partnership with Jeju Tourism Corporation.
βΈFull profile β market position, technology, go-to-market, geography, history, risks & controversies
Market position
Devsisters is among the better-known South Korean mobile game companies internationally, with the Cookie Run franchise cited at over 200 million players worldwide and CookieRun: Kingdom reported to have surpassed 150 million downloads. In May 2013 the company ranked #10 among global publishers by monthly Google Play game revenue according to App Annie. Recognition includes Best Mobile Developer at the 2022 Pocket Gamer Awards and Best Ongoing Game in Google Play's 2023 honors. Analysts have flagged heavy dependence on a single game franchise as the company's principal risk.
The company's principal asset is the proprietary Cookie Run character IP, which it reuses across multiple genres β endless runner, social RPG, kingdom builder, top-down action, puzzle, real-time PvP β and extends into trading cards, Roblox, merchandise and offline events, rather than relying on licensed properties.
Technology
The company builds cross-platform titles for mobile, PC, console, VR and animation, and has publicly cited backend infrastructure able to handle peaks of about 60,000 transactions per second for its live games. Its web and service stack includes Amazon Web Services, Next.js, React, Node.js and Kakao integrations.
Go-to-market
Devsisters has historically distributed through dominant messaging and app platforms, launching Cookie Run on Kakao Talk in Korea in 2013 and globally through LINE Corporation in 2014, and reaching China via a publishing deal with iDreamsky. Current go-to-market centers on global self-publishing of Cookie Run titles on mobile app stores, supported by high-profile IP collaborations (for example a KPop Demon Hunters crossover in CookieRun: Kingdom), art collaborations, a Times Square pop-up that drew 10,000 visitors in two days, a planned Roblox version of the trading card game, and a 2026 CookieRun TCG World Championship in Seoul.
Global consumers of free-to-play mobile games, particularly players drawn to character-driven running, RPG, kingdom-building and puzzle titles, across Asia, North America and Europe, plus collectors and competitive players of the CookieRun trading card game.
Geography
Headquarters in Gangnam-gu, Seoul, with international offices in Tokyo (Devsisters Japan), Taipei (Devsisters Taiwan) and San Mateo, California (Devsisters USA); these four locations include three development studios. Games are serviced globally, and overseas sales accounted for 69% of revenue in Q1 2025.
History
After early utility and entertainment apps, the company pivoted to games following the success of OvenBreak, which passed 10 million downloads and ranked as the top free App Store app in 20 countries by 2011. Com2uS made a first investment of KRW 1 billion in 2010, followed by KRW 4 billion from SoftBank Ventures and MVP Capital in June 2011; headcount grew from 10 to 52 in a year and to 64 by June 2012. Follow-up titles did not repeat OvenBreak's success and by 2013 the team had shrunk to about 12 people. Refocusing on Korea, Devsisters released Cookie Run on Kakao Talk on April 2, 2013; it became the top-grossing Google Play game and #6 on the App Store in May 2013, reached 10 million downloads in 12 weeks, and lifted annual sales to KRW 61.7 billion with KRW 22.3 billion net profit in 2013, up from KRW 800 million revenue in 2011. LINE Corporation launched Cookie Run globally (excluding China and South Korea) on January 29, 2014 in five languages, exceeding 10 million downloads in 30 days and 20 million by April 4, 2014; combined versions peaked near 10 million daily active users, and by April 2016 LINE Cookie Run had 55 million cumulative downloads versus 26 million for the Kakao version. A 2013 deal with Chinese publisher iDreamsky for a WeChat release was cancelled after a month-long open beta from December 2014 failed to meet Tencent's platform requirements. NHN Entertainment bought a 22% stake for KRW 5.6 billion in October 2013, 7.4 percentage points of it from Com2uS, and went on to publish the puzzle title Cookie Run Munjil Munjil on May 27, 2014. Devsisters listed on KOSDAQ in October 2014 and founded Devsisters Ventures in May 2015. More recently the company reported layoffs of roughly 40 employees in early 2023 amid slowing growth in core titles, and introduced a revamped executive framework in April 2025.
Risks & controversies
Analysts have long noted the company's dependence on a single game franchise as its biggest risk, a concern first voiced publicly by a Yuanta Securities analyst in late 2014. Earlier investment rounds in 2010β2011 did not translate into new hits, and The Bell cited Devsisters as an example of a mobile game developer whose investments had not paid off; headcount fell to about 12 by 2013. In early 2023 the company laid off roughly 40 employees amid slowing growth in core titles, and it has faced player backlash over update content perceived as culturally insensitive, responding with apologies and revisions in some cases. Its Chinese launch via iDreamsky and WeChat was cancelled in 2015 after the open beta failed to meet Tencent's platform requirements.
Compiled by commissioned research from 6 cited public sources β announcements, filings, and press listed under research sources below.
Timeline Β· 28
launches, deals, and filingsDevsisters announced an IP-wide festival in October marking the 10th anniversary of CookieRun: OvenBreak.
The company announced its first CookieRun trading card game World Championship, to be held in Seoul in 2026 and open to players and fans.
Devsisters announced a Roblox version of the CookieRun trading card game targeted for release in the first half of 2026.
Global release of CookieRun: Crumble; the title later surpassed KRW 20 billion in cumulative revenue.
The PvP action title launched worldwide after drawing 3 million pre-registrations.
Devsisters introduced a new executive structure intended to support expansion.
Devsisters carried out abrupt layoffs of approximately 40 employees in early 2023 amid slowing growth in core titles.
The company announced the establishment of Devsisters Ventures, a startup investment subsidiary focused on seed, early- and growth-stage investments in gaming, healthcare/biotech and high technology.
After a month-long open beta begun in December 2014 with 16,000 players, the game did not meet Tencent's platform requirements and the service was cancelled; Devsisters said it would shift to other platforms and address China with an upcoming sequel.
Devsisters announced an initial public offering of 2,700,000 shares at 53,000 won per share, to trade under code 194480 on KOSDAQ from October 6, 2014.
A puzzle game, described as a rebranded version of Disney Tsum Tsum, published on May 27, 2014.
LINE launched Cookie Run outside China and South Korea with translations into Traditional Chinese, English, Japanese, Spanish and Thai; it passed 10 million downloads within 30 days.
NHN Entertainment purchased a 22% shareholding in Devsisters for 5.6 billion won, including 7.4% bought from earlier investor Com2uS, which had owned 14.8%.
Cookie Run, a spiritual successor to OvenBreak, launched in Korea via Kakao Talk and became the #1 top-grossing game on Google Play and #6 on the App Store in May 2013.
Devsisters signed a deal with iDreamsky to publish Cookie Run in China; iDreamsky announced a WeChat release for 2014.
The brand name 'Dev Sisters' used on the company's mobile apps became the official company name Devsisters in April 2010.
Sejoong Kim left the company in January 2010 to found Jellybus.
Moblier began operating on January 2, 2009 under Ji-hoon Lee (CEO), Se-joong Kim (COO) and Min-woo Ryu (CSO).
Ji-hoon Lee co-founded Extra Standard in 2007 (reported as established May 30, 2007) to develop edutainment software; the company later became Moblier Corp. and then Devsisters.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
βΈResearch sources Β· 6
primary sources listed
- Devsistersdevsisters.com Β· web
6 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Devsisters do?
- South Korean mobile game developer and KOSDAQ-listed publisher of the Cookie Run franchise.
- Who are Devsisters's investors?
- Devsisters's investors include Atinum Investment Co. Ltd..
