Comicconindia
AcquiredFounded 2011 Β· 70 employees on LinkedIn Β· 1 known investors
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Comic Con India organizes fan conventions in India for comics, pop culture, and cosplay enthusiasts. The page presented is the event's anti-harassment and cosplay conduct policy for attendees.
Also known as Annual Indian Comics Convention Β· Comic Con India Β· Comic Con India Private Limited
Founders & leadership
Comicconindia was founded in 2011 by Jatin Varma.

Investors Β· 1
Company profile
researched Aug 2026Comic Con India is an organizer of pop-culture conventions held across major Indian cities, bringing together comics, anime, toys and merchandise, movies and TV, gaming and cosplay under a single event format. Programming includes artist alleys for local creators, celebrity and comic-creator guest appearances, interactive brand and franchise experience zones tied to properties such as Marvel, DC and Warner Bros., esports and tabletop gaming, and cosplay competitions, including a national cosplay championship formalized as a qualifier event in 2017.
The convention series began as a single Delhi event and moved to a multi-city model in 2015, later adding a compact touring format called Comic Con Express to reach additional markets. Shows have been staged in New Delhi, Mumbai, Bengaluru, Hyderabad, Chennai, Pune, Kolkata and Ahmedabad, with attendance growing from roughly 10,000β15,000 at the first edition to editions such as Chennai 2024 (over 32,000 visitors) and Hyderabad 2025 (over 40,000 attendees). The company states it draws more than 200,000 fans annually across its shows.
The business is operated by Comic Con India Private Limited and, since January 2024, has been wholly owned by Nodwin Gaming, the esports and gaming-festival subsidiary of Nazara Technologies. Founders Jatin Varma and Karan Kalra remained in place to manage operations under the Nodwin brand.
Founding story
Comic Con India was founded in 2011 by Jatin Varma, a comic collector and entrepreneur who returned to India in 2007 after studying economics at the University of Washington. Drawing on his experience of international pop-culture events such as San Diego Comic-Con, he set out to create an equivalent platform for Indian fans of comics and anime, launching the initiative through his company Twenty Onwards Media and Entertainment and initially self-financing it with a modest seed contribution from his family.
Business model
Revenue is generated from paid attendee passes and from brands and exhibitors that sponsor or take booth and stall space at the conventions. Passes are sold as multi-day Superfan/VIP passes and single-day passes (Friday passes in Delhi and Hyderabad only, Saturday and Sunday across all cities), with ticketing and customer support handled through Insider.in. The company markets its audience to sponsors as a route to pop-culture consumers and offers on-site immersive brand experiences.
Ticket/pass sales to attendees plus brand sponsorship, exhibitor booths and stalls at the shows.
Traction
The company reports over 200,000 fans attending its shows annually plus a larger digital audience. Reported figures include over 35,000 visitors in 2012, more than 50,000 across 2015 cities, over 100,000 in 2017, approximately 200,000 in 2018, more than 1,200 exhibitors nationwide in 2019, over 32,000 visitors at the 2024 Chennai edition and more than 40,000 at the 2025 Hyderabad edition.
Latest developments
Nodwin Gaming completed the acquisition of 100% of Comic Con India in January 2024 at a βΉ55 crore valuation, with the management team swapping 275 million Comic Con India shares for Nodwin shares and becoming Nodwin shareholders. The company's site lists a 2026β27 show calendar, including Vizag dates.
βΈFull profile β market position, go-to-market, geography, history, risks & controversies
Market position
Comic Con India describes itself as the largest pop-culture convention series on the Indian subcontinent, and coverage characterizes it as India's first major comic convention, having grown from a single Delhi gathering into a nationwide multi-city event series. It is now a wholly owned IP within Nodwin Gaming, which positions it alongside its esports and gaming-festival portfolio.
The events combine multiple fandom categories β comics, anime, merchandise, movies and TV, esports and tabletop gaming, and cosplay β in a single venue, pairing licensed franchise experiences from global rights holders with artist alleys for Indian creators and a national cosplay championship.
Go-to-market
The company runs a touring calendar of city-level conventions, promoted primarily through social media channels (Instagram, Facebook, the #ComicConIndia hashtag) and digital advertising, with about 95% of passes purchased digitally via ticketing partner Insider.in. Sponsorship and booth sales are handled through a direct inbound enquiry process on its site.
Fans of comics, anime, gaming, movies, TV and cosplay across India β an audience the company describes as having a median age of 21 and a 60:40 male-to-female split β as well as consumer brands and exhibitors seeking access to that audience.
Geography
India, with editions held in New Delhi, Mumbai, Bengaluru, Hyderabad, Chennai, Pune, Kolkata and Ahmedabad; the 2026 schedule listed on the company's site includes Vizag dates in October and December.
History
The inaugural edition, branded the Annual Indian Comics Convention, ran 19β20 February 2011 at Dilli Haat in New Delhi with roughly 10,000β15,000 attendees, about 60 participants and 45 exhibits. The 2012 Dilli Haat edition drew more than 35,000 visitors and hosted American comic artist Robert Crumb; the 2013 edition added anime-focused panels. In 2014 the show moved to the Thyagaraj Sports Complex and brought in international creators including Mark Waid and David Lloyd. A multi-city model launched in 2015 with Bengaluru, Mumbai and Delhi editions, collectively surpassing 50,000 visitors and more than 250 exhibitors in Delhi. Comic Con Express, a compact touring format, debuted in Pune in February 2016 and reached Hyderabad in September 2016. By 2017 total attendance across editions exceeded 100,000, and 2018 editions in four cities drew approximately 200,000 attendees, with esports zones run in partnership with ESL India. The 2019 Delhi edition was part of a year featuring over 1,200 exhibitors nationwide. The COVID-19 pandemic caused cancellation of the 2020 events after the February Ahmedabad edition, and organizers pivoted to a digital format with the Maruti Suzuki Arena Pop Culture Forum 2020 in July. In January 2024 Nodwin Gaming acquired the company.
Risks & controversies
The COVID-19 pandemic forced cancellation of the 2020 convention tour after the February Ahmedabad edition. In its early years the company faced limited funding and logistical constraints at smaller venues such as Dilli Haat, with the founder personally financing much of the operation and relying on ticket sales and modest sponsorships.
Compiled by commissioned research from 6 cited public sources β announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed β not independently audited.
Timeline Β· 6
launches, deals, and filingsNodwin Gaming, a wholly owned subsidiary of Nazara Technologies, acquired the rights to and operations of Comic Con India, taking 100% of the shares at a valuation of βΉ55 crore through a mixture of cash and share swap from founders Jatin Varma and Karan Kalra. The founders stayed on to manage operations under the Nodwin brand, and the management team swapped 275 million Comic Con India shares for Nodwin shares.
$6.6M source β
Planned 2020 events were cancelled after the February Ahmedabad edition; organizers ran the Maruti Suzuki Arena Pop Culture Forum 2020 - The Digital Edition in July with virtual panels on esports, cosplay and comics adaptation.
Dedicated esports zones were added in partnership with ESL India, alongside brand collaborations such as Hot Wheels interactive zones.
A compact touring format debuted in Pune on 20β21 February 2016 at Deccan College Ground, later reaching Hyderabad in September 2016, to serve emerging markets.
Editions were held in Bengaluru (3β5 April, White Orchid Convention Centre), Mumbai (August) and Delhi (4β6 December, NSIC Exhibition Complex), collectively surpassing 50,000 visitors with over 250 exhibitors in Delhi.
The first edition ran 19β20 February 2011 at Dilli Haat in New Delhi, drawing roughly 10,000β15,000 attendees with about 60 participants and 45 exhibits.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
βΈResearch sources Β· 6
primary sources listed
- Comicconindiacomicconindia.com Β· web
6 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Comicconindia do?
- Comic Con India runs multi-city pop-culture conventions in India and is owned by Nodwin Gaming.
- Who founded Comicconindia?
- Comicconindia was founded by Jatin Varma in 2011.
- Who are Comicconindia's investors?
- Comicconindia's investors include NODWIN Gaming.

