coherence
3 known investors
coherence builds a Unity plugin and platform that lets game studios of any size add multiplayer and networked features to their games, with planned support for engines such as Unreal and Godot. It targets indie and small game development teams looking to create online, connected multiplayer experiences.
Also known as coherence ApS
Founders & leadership
Investors Β· 3
Company profile
researched Aug 2026coherence develops tools and infrastructure for building multiplayer games with the Unity engine. Its product set spans a networking engine (SDK), hosting options, and hands-on services. The multiplayer engine is positioned for teams ranging from solo developers to large studios and is designed to be usable by developers without prior networking experience, with features including CoherenceSync-based object networking, baking, replication servers, simulators, scene management, voice networking (Dissonance integration), lobbies and matchmaking, and optimization tooling.
Hosting is offered in several configurations: coherence Cloud, peer-to-peer, self-managed/self-hosted, or hybrid setups. The company also sells co-development services, including converting existing single-player games to online multiplayer, multiplayer architecture planning, and premium support delivered by its own engineering team. Documentation covers Unity as the primary target alongside pages for Unreal Engine support, web support, and ECS/DOTS support. Supporting resources include a step-by-step "coherence 101" guide, sample projects, public documentation, a Discord channel, and a community forum used for announcements, bug reports and support.
The company markets across three customer tiers β indie developers, small studios, and enterprise β and publishes case studies with studio partners such as Vampire Survivors (online co-op), Bossa Games' Lost Skies, SKYGOBLIN's HELLFRONT: Honeymoon local-co-op-to-online conversion, and Don't Get Got, which uses both cloud and peer-to-peer hosting.
Founding story
coherence was launched in 2019 by Dino Patti, described as an open, accessible and fast platform for building scalable and persistent worlds. Patti previously co-founded and led Playdead, developer of LIMBO and INSIDE, for close to ten years, and in 2017 co-founded JUMPSHIP with Chris Olsen, the studio behind Somerville.
Business model
coherence licenses its multiplayer SDK and sells managed hosting, with a free entry tier ("Start for free") and credit-based pricing; it additionally sells co-development, multiplayer architecture planning and premium support engagements. Hosting is designed to support multiple architectures and billing models, including customer-run infrastructure.
Product revenue from SDK/platform usage and hosting (documented as credit cost and pricing tiers), plus services revenue from co-development, single-player-to-multiplayer conversion projects, and premium support contracts.
Traction
Publicly cited adopters include Vampire Survivors (adding online co-op), Bossa Games' Lost Skies, SKYGOBLIN's HELLFRONT: Honeymoon, Don't Get Got, 2 Fights in 2 Tight Spaces (early access with coherence-powered multiplayer), and Cable Nest. An active support forum carries announcement, help and bug-report threads with regular release notes.
Latest developments
coherence 2.0, described by the company as its largest update, introduced self-hosting, revised pricing, expanded hosting options and a fuller Unity integration; the forum announcement "We're skipping straight to 2.0 - Self-Hosting & New Pricing" is dated 2026-03-05, followed by a 2.0 pricing FAQ and 2.1 quality-of-life release notes. Other recent additions include Nintendo Switch 2 support and Unity toolbar integration; documentation reflects SDK version 2.2. Release notes 1.8 added Dissonance voice chat.
βΈFull profile β market position, technology, go-to-market, geography, history
Market position
Positioned as multiplayer middleware and hosting for Unity developers, emphasizing accessibility for developers without networking experience while claiming performance suitable for larger studios; used by commercially released titles including Vampire Survivors, Lost Skies, HELLFRONT: Honeymoon and Don't Get Got.
Emphasis on making multiplayer development accessible to developers without networking experience, combined with hosting flexibility (cloud, peer-to-peer, self-managed or hybrid) and the option to have coherence's own engineers build or convert the multiplayer layer. The team is composed of industry veterans with credits on shipped titles from Blizzard, Crytek, CD PROJEKT RED, Playdead and others.
Technology
A networking stack for Unity centred on CoherenceSync components, a replication server, simulators, and baking workflow, with support for client, peer-to-peer and cloud-hosted topologies. Documentation (SDK 2.2) also covers voice networking, scene management, optimization, a scripting API, and includes sections on Unreal Engine, web, and ECS/DOTS support. Recent releases added Nintendo Switch 2 support and Unity toolbar integration.
Go-to-market
Self-serve acquisition through a free tier, downloadable SDK and developer dashboard sign-up, supported by documentation, tutorials, sample projects, a public forum and Discord community; higher-touch sales via a contact-sales motion for enterprise support and co-development. Case studies with shipped titles and studio partners serve as primary marketing proof points.
Unity game developers across three segments: indie developers and solo creators, small studios, and enterprise/AAA teams requiring premium support or co-development.
Geography
A distributed, international team working remotely from multiple countries; staff profiles list locations including Denmark, Estonia, Ukraine, Liechtenstein, the United States, Canada, Serbia, Poland and Malaysia. The operating entity is identified as coherence ApS.
History
Founded by Dino Patti in 2019. The community forum's earliest posts date to April 2020. The product line progressed through SDK 1.x releases (including 1.8 with Dissonance voice chat in 2025) to coherence 2.0, announced in March 2026 with self-hosting and new pricing, followed by 2.1 and SDK 2.2 documentation.
Compiled by commissioned research from 8 cited public sources β announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed β not independently audited.
Timeline Β· 4
launches, deals, and filingsThe company announced coherence 2.0, its largest update, adding self-hosting, more flexible hosting options, a fuller Unity integration and revised pricing; a 2.0 pricing FAQ followed on 2026-03-04 and release notes 2.1 with quality-of-life improvements on 2026-02-12.
coherence published case studies covering online co-op for Vampire Survivors, Bossa's open-world title Lost Skies, SKYGOBLIN's conversion of HELLFRONT: Honeymoon to online multiplayer, and Don't Get Got using cloud and peer-to-peer hosting.
Company news lists added Nintendo Switch 2 support and Unity toolbar integration among recent releases.
SDK release 1.8 introduced Dissonance voice chat integration.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
βΈResearch sources Β· 8
primary sources listed
- coherencecoherence.io Β· web
8 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does coherence do?
- coherence provides a Unity SDK, hosting and co-development services for building and running multiplayer games.
- Who founded coherence?
- coherence was founded by Dino Patti.
- Who are coherence's investors?
- coherence's investors include BLN Capital, Silicon Gardens, Sisu Game Ventures.