Fundraising Fox

Code Kingdoms

AcquiredEntrepreneur First

London, GB · Founded 2013 · 1 employees on LinkedIn · 4 known investors

Code Kingdoms offers online, self-paced coding courses that teach children ages 8-14 to program Minecraft mods (in Java) and Roblox games (in Lua) through interactive video tutorials and a web-based code editor. The product includes hosted private Minecraft servers, monthly/annual/lifetime and family plans, and online support, and is used in over 80 countries.

Also known as CK · CK for Modding · Codebr Ltd.

Founders & leadership

Code Kingdoms was founded in 2013 by Ross Targett.

RTRoss Targett
Ross TargettinCEO & Co-founder (acquired by Roblox)2013–2020

Investors · 4

Also in the syndicate · 1

Blenheim Chalcotlead

Company profile

researched Aug 2026

Code Kingdoms is a London-based provider of online, self-paced coding courses for children, centred on two game platforms: Minecraft mod development in Java and Roblox game development in Lua. The product combines interactive video tutorials with a custom, browser-based code editor that starts with drag-and-drop blocks and transitions learners to typed text code in real programming languages. Minecraft subscribers are given a hosted private server on which they can test and share their mods with friends; Roblox learners build and publish projects such as obby and tycoon games in Roblox Studio [0][1].

Courses are teacher-designed and updated monthly, with more than 120 hours of content across the Minecraft and Roblox tracks, progress tracking with weekly updates, automatic skills assessment, and online support seven days a week. There are no live instructors or scheduled classes; learners work at their own pace. The company recommends the product for ages 8–14 and notes that Minecraft Java Edition (a separate purchase) is required to test mods, while Roblox and Roblox Studio are free [0][1].

Earlier in its history the company operated a standalone learn-to-code game and school-facing products, including software for the BBC micro:bit, and sold a B2B coding camps product alongside its consumer subscription [2]. Third-party records list the legal entity as Codebr Ltd. of 1 Hammersmith Broadway, London, founded in 2013 and acquired by Sandbox & Co. in March 2021 [3][4].

Founding story

Public database records list Code Kingdoms as founded in 2013 in London, with Hugh Collins and Ross Targett named as founders [3][4]. Ross Targett is identified as co-founder and CEO in press coverage [2]. No further account of the company's founding is present in the available sources.

Business model

Direct-to-consumer subscription education. Parents or learners buy a membership to Minecraft, Roblox, or a discounted bundle of both course tracks, sold as monthly, annual, or lifetime plans, and as individual or five-seat family plans. Memberships include the full course library with future updates, the web-based code editor, automatic skills assessment, a hosted private Minecraft server per user, and online support seven days a week. Refunds are offered for 30 days on annual and lifetime plans but not on monthly subscriptions; memberships can be gifted and PayPal is accepted for annual and lifetime purchases [0][1]. Earlier in the company's history it also sold a B2B camps product and school-facing software alongside the consumer modding subscription [2].

Recurring consumer subscription revenue plus one-time lifetime purchases. Current published US-dollar pricing for the Minecraft track is $19.99 per month, $99.99 per year, or $249.99 for a lifetime membership, with bundle and five-user family tiers available at different prices [0][1]. At the 2016 launch of CK for Modding, pricing was £9.99 ($14.99) per month [2]. The company also historically pursued B2B revenue via camps and school software [2].

Traction

In July 2016 the company reported roughly 4,900 UK schools using its BBC micro:bit software, about 1,200 schools using the original Code Kingdoms game, and 30 schools using its Minecraft modding software; it also said most revenue came from outside the UK, led by the US and Canada, with growing B2B camps demand in Asia [2]. The current site states the product is used in over 80 countries and offers more than 120 hours of course content [0][1]. A third-party profile lists 31 employees and an estimated revenue range of $4M–$10M [4].

Latest developments

The current site markets both Minecraft (Java) and Roblox (Lua) course tracks with more than 120 hours of content, monthly/annual/lifetime and individual/family pricing tiers, and an early-launched Black Friday sale [0][1]. Third-party profiles dated 2026 list the company as acquired, with 31 employees and an estimated revenue range of $4M–$10M [4].

Full profile — market position, technology, go-to-market, geography, history, risks & controversies

Market position

Code Kingdoms operates in the crowded children's learn-to-code market, where coverage in 2016 noted that Minecraft dominated children's online creative activity and that the company chose to build on that platform rather than compete with it [2]. Third-party databases classify it under education/edtech, developer tools and gaming, and list comparable companies including Tynker and Erase All Kittens [4]. Since March 2021 it has been owned by Sandbox & Co. [3][4].

The company positions its educational content and its code editor as its core strengths, describing the editor as an internationally recognised tool for moving children from drag-and-drop blocks to typed text code in real languages rather than a proprietary pseudo-language [0][1][2]. Rather than building its own game environment, it teaches through existing, widely played IP — Minecraft, Roblox and previously the BBC micro:bit — an explicit strategic shift its CEO said made the business easier to manage and let the team focus on content and tooling [2]. Practical differentiators for buyers include hosted private Minecraft servers included in the subscription, five-account family plans, lifetime memberships, and a 30-day refund policy on annual and lifetime plans [0][1].

Technology

A custom, browser-based code editor that runs in any modern web browser and supports a progression from drag-and-drop blocks to typed text code in Java and Lua, paired with interactive video tutorials, progress tracking and automatic skills assessment. The Minecraft offering includes hosted, customisable private Minecraft servers (Java Edition only; Bedrock Edition is not supported) on which learners test and share mods, while the Roblox offering targets Roblox Studio [0][1][2]. The company previously taught JavaScript through the same editor and produced software for the BBC micro:bit [2].

Go-to-market

Sales are made online through the company's own website, with self-serve checkout for monthly, annual, lifetime, individual and family plans, gifting options and promotional discounting (an annual Black Friday sale, launched early in the most recent cycle to spread customer-support load) [0][1]. Third-party review platforms are referenced on the site as social proof [0][1]. Historically the company also pursued schools — through its micro:bit and modding software — and a B2B camps offering, particularly in Asian markets [2].

Children aged 8–14 who already play Minecraft or Roblox, and the parents or gift-givers who buy memberships for them; family plans target households with more than one young coder. The company notes younger children can use the product with parental participation [0][1]. Earlier coverage described a six- to 13-year-old target range for its JavaScript teaching platform and included schools and camp operators as customers [2].

Geography

The core team is based in central London [0][1], with the legal entity Codebr Ltd. registered at 1 Hammersmith Broadway, London [3]. Support staff span several time zones and the product is stated to be used in over 80 countries [0][1]. Despite the UK base and an initial focus on UK schools, the company reported in 2016 that most of its business was outside the UK, with the US and Canada as its largest markets and B2B camps traction concentrated in Asia — notably Malaysia, Singapore and Hong Kong [2].

History

Third-party databases record the company, whose legal entity is Codebr Ltd., as founded in 2013 in London [3][4]. It launched its own learn-to-code game out of beta in April 2015 and by 2016 had shifted emphasis toward teaching coding through existing platforms — Minecraft modding and the BBC micro:bit — rather than building its own game world; at that point roughly 1,200 schools used the original game, about 4,900 UK schools used its micro:bit software, and 30 used the Minecraft modding software. It raised approximately $410,000 in pre-seed funding and closed a $1.4 million seed round at the end of 2015, disclosed in July 2016 [2]. A further seed round of $750,000 led by Initial Capital is recorded as of July 2017 [4]. On 8 March 2021 the company was acquired by Sandbox & Co. [3][4]. The product line has since broadened from Java/Minecraft modding to include Lua and Roblox game development [0][1].

Risks & controversies

No controversies are reported in the available sources. Structural dependencies are evident from the sources: the product requires third-party platforms — a separately purchased copy of Minecraft Java Edition (Bedrock Edition is not supported) and Roblox Studio — so the offering is exposed to changes in those platforms [0][1]. Coverage also documents an earlier pivot away from the company's own game platform toward third-party IP, and the company acknowledged in 2016 that it was still working toward product/market fit [2]. Third-party revenue and employee figures are estimates rather than disclosed numbers [4].

Compiled by commissioned research from 5 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
CK for Modding subscription priceJul 2016$14.99
Countries where product is usedJan 202680
Course content hours (CK for Modding at launch)Jul 201640 hours
EmployeesAug 202631 people
Estimated revenueAug 2026$4M–$10M (third-party estimate)
Minecraft Coding annual plan priceJan 2026$99.99
Minecraft Coding lifetime plan priceJan 2026$249.99
Minecraft Coding monthly plan priceJan 2026$19.99
Schools using its Minecraft modding softwareJul 201630 schools
Schools using the original Code Kingdoms gameJul 20161,200 schools
Total course content hours (Minecraft and Roblox)Jan 2026120 hours
Total funding (third-party record)Aug 2026$750K
UK schools using its BBC micro:bit softwareJul 20164,900 schools

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Timeline · 6

launches, deals, and filings
Mar 2021
Acquired by Sandbox & Co.

Code Kingdoms (legal entity Codebr Ltd., London) was acquired by Sandbox & Co.

source ↗

Jul 2016
Expansion into North America and Asia

Majority of business reported outside the UK, with the US and Canada the largest markets and planned expansion of the direct-to-consumer modding subscription there; B2B camps product reported traction in Malaysia, Singapore and Hong Kong.

source ↗

Jul 2016
Tarek Abuzayyad joins board

As part of the seed round, Initial Capital partner Tarek Abuzayyad joined the Code Kingdoms board.

source ↗

Jul 2016
CK for Modding subscription launched

Subscription service teaching Java through interactive videos and an online code editor, including a customisable Minecraft server, priced at £9.99 ($14.99) per month with 40+ hours of course materials.

source ↗

Apr 2015
Original Code Kingdoms learn-to-code game exits beta

The startup launched its own learn-to-code game out of beta in April 2015; it later shifted focus toward teaching coding using existing IP such as Minecraft and the BBC micro:bit.

source ↗

Jan 2015
$1.4M seed round closed (announced July 2016)

Seed round closed at the end of 2015, led by Initial Capital and Blenheim Chalcot; announced publicly in July 2016. Initial Capital partner Tarek Abuzayyad joined the board.

$1.4M source ↗

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

Research sources · 5

primary sources listed

5 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Code Kingdoms do?
London edtech selling subscription courses that teach children 8–14 to code Minecraft mods in Java and Roblox games in Lua.
Who founded Code Kingdoms?
Code Kingdoms was founded by Ross Targett in 2013.
Who are Code Kingdoms's investors?
Code Kingdoms's investors include Entrepreneur First, Initial Capital, SparkLabs Global Ventures.
Where is Code Kingdoms headquartered?
Code Kingdoms is headquartered in London, GB.