Clockwork Labs
7 known investors
Clockwork Labs is a game studio building massively-multiplayer "societal games" that emphasize social interaction and cooperation over combat. It develops technology for large-scale sandbox virtual worlds and distributed systems to support these games.
Also known as Clockwork Labs, Inc.
Investors · 7
Also in the syndicate · 1
Funding
SEC filings, press & company announcements$26.3M disclosed across 2 of 4 rounds · 2021–2022
- $22MSeries AJun 2022 · 2 sources
a16z (lead)
Source ↗ - $4.3MraisedAug 2021 · 2 sources
1Up Ventures, Firstminute Capital, Skycatcher, Supercell, Supernode
Source ↗
Source: company announcements and press reports — follow each round's link for the claim.
Company profile
researched Aug 2026Clockwork Labs is a video game developer building massively-multiplayer "societal games" that de-emphasize combat in favor of social interaction and cooperation among players. Its stated aim is to support creative collaboration in large, persistent virtual worlds, and it frames game development as a combination of art and hard engineering problems in computer science and distributed systems [0][1].
The company's first project is BitCraft, described as an MMO community sandbox game set in an enormous, fully editable, procedurally generated landscape hosted in a single unsharded world, supporting a range of playstyles and specializations with emphasis on cooperation over combat. BitCraft was announced in September 2021, entered Pre-Alpha testing in 2021, and was targeted to move into Alpha testing in 2022 [3]. Alongside the game, Clockwork Labs develops database technology that powers it; a company GitHub organization hosts SpacetimeDB (described as "Development at the speed of light", written in Rust), the open-source BitCraft server code, SDKs for C# and TypeScript clients, Unity libraries, and demo projects such as Blackholio and a SpacetimeDB-based Minecraft server implementation [2].
As of the June 2022 Series A announcement, the company was fully remote, privately owned, and recruiting compiler, database, and distributed systems engineers, with the stated intent to make its foundational technology available to other developers as a standalone product [3]. A secondary-market listing profile describes the company as headquartered in San Francisco, CA and lists Alessandro Asoni as founder and Carter Minshull as lead game designer [4]; note that the same listing states a founding year of 2017 while the company's own press release states the company was founded in 2019 in San Francisco [3][4].
Founding story
Clockwork Labs was founded in San Francisco, California, with the goal of applying its founders' engineering backgrounds in distributed systems to video games; the company states it was founded by engineers with strong computer science backgrounds. Named co-founders include Alessandro Asoni and Tyler Cloutier. The company's own 2022 press release gives a founding year of 2019, while a secondary-market listing page states 2017 [3][4]. The studio credits Skycatcher, a games-focused investment fund based in Texas, with providing the first major funding that jumpstarted the project [3].
Business model
Clockwork Labs is a privately owned, venture-backed game developer. It develops and operates its own MMO title, BitCraft, and separately develops the underlying database/distributed-systems technology (SpacetimeDB), which it has stated an intent to make available to other developers as a standalone product [3]. Portions of its technology, including SpacetimeDB and the BitCraft server code, are published publicly on GitHub under open-source licenses such as Apache-2.0 [2].
Traction
BitCraft was announced in September 2021 and reported broad positive reception; Pre-Alpha testing began in 2021 with Alpha testing targeted for 2022 [3]. The company reported plans to scale its team considerably following its Series A and had attracted staff from developers such as Ubisoft and publishers such as Kakao [0][1][3]. Public GitHub metrics show SpacetimeDB at about 25,100 stars and roughly 41 repositories in the organization [2]. BitCraft received a gameplay reveal trailer and preview coverage from outlets including IGN, Digital Trends and the Mercury News in April–May 2024 [4].
Latest developments
Publicly listed press mentions from 2024 include a BitCraft gameplay reveal trailer and previews describing a social sandbox MMO and "BitCraft: Age of Automata" [4]. The company's GitHub organization shows continued development across SpacetimeDB, its SDKs and related projects, with repository updates listed through 2026 [2].
▸Full profile — market position, technology, go-to-market, geography, history, risks & controversies
Market position
Positioned as a venture-backed independent studio combining an MMO title with proprietary database infrastructure. Its SpacetimeDB repository had roughly 25,000 GitHub stars and the open-source BitCraft server code around 590 stars as listed on its GitHub organization page [2]. A secondary-market platform groups it alongside companies such as Epic Games, Animoca Brands, Discord, Gunzilla Games, Pocket Gems and Improbable [4].
The studio pairs game development with in-house distributed-systems and database engineering, enabling a single unsharded, fully editable, procedurally generated world rather than sharded instances, and frames its games around cooperation and social interaction rather than combat [0][1][3].
Technology
The company builds large-scale distributed systems for virtual worlds. Its public GitHub organization hosts SpacetimeDB, a Rust project described as "Development at the speed of light", together with C++ module bindings, C#/Unity and TypeScript client SDKs, Unity UI (Rish), animation (Motion) and event-system libraries, a Minecraft server implementation running on SpacetimeDB, an AI Town port with the game engine running inside the database, and example games such as Blackholio [2]. BitCraft itself is described as running in a single unsharded, procedurally generated and fully editable world [3].
Go-to-market
The studio builds awareness for BitCraft through public announcements, pre-alpha/alpha testing programs and games press coverage, and distributes developer-facing technology openly via a public GitHub organization with SDKs for Unity/C# and TypeScript clients [2][3][4]. It has stated plans to offer its foundational database technology to other developers as a standalone product [3].
Players of massively multiplayer sandbox and survival-crafting games, and — for its database technology — game and application developers building multiplayer systems [2][3].
Geography
Founded in San Francisco, California, and described as a fully remote developer; a secondary-market profile lists San Francisco, CA as headquarters [3][4].
History
The company was founded in San Francisco and announced its first game, BitCraft, in September 2021, beginning Pre-Alpha testing that same year. In June 2022 it announced a $22M Series A led by Andreessen Horowitz to further develop BitCraft and an at-the-time unannounced database technology powering the game, and said it was on course to enter Alpha testing in 2022 [3]. Press coverage aggregated on a secondary-market profile shows BitCraft previews and an official gameplay reveal trailer in April–May 2024, including coverage of "BitCraft: Age of Automata" [4]. The company's GitHub organization has continued to publish and update repositories, including SpacetimeDB and the open-source BitCraft server code [2].
Risks & controversies
Sources conflict on the founding year (2019 per the company's press release versus 2017 on a secondary-market listing) [3][4]. No revenue, valuation or headcount figures are disclosed in the available sources; the primary game remained in pre-release testing stages in the material reviewed [3][4].
Compiled by commissioned research from 5 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Timeline · 3
launches, deals, and filingsBitCraft received an official gameplay reveal trailer and preview coverage from outlets including IGN and the Mercury News, which described 'BitCraft: Age of Automata'.
Clockwork Labs announced a $22M Series A led by Andreessen Horowitz, with Roblox founder and CEO David Baszucki participating as a private investor, to further develop the sandbox MMORPG BitCraft and the then-unannounced database technology powering it.
$22M source ↗
The studio announced its first game project, BitCraft, a community sandbox MMORPG; Pre-Alpha testing began in 2021.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
In the news
▸Research sources · 5
primary sources listed
- Clockwork Labsclockworklabs.io · web
5 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Clockwork Labs do?
- Game studio building BitCraft, a sandbox MMORPG, plus SpacetimeDB, the database technology that powers it.
- Who are Clockwork Labs's investors?
- Clockwork Labs's investors include Skycatcher Fund, Andreessen Horowitz, firstminute capital, Supercell, Coinbase Ventures, Supernode Global.
- How much funding has Clockwork Labs raised?
- Clockwork Labs has disclosed $26.3M raised across 2 of its 4 known rounds.
.jpeg)

