Fundraising Fox

Clockwork Labs

7 known investors

Clockwork Labs is a game studio building massively-multiplayer "societal games" that emphasize social interaction and cooperation over combat. It develops technology for large-scale sandbox virtual worlds and distributed systems to support these games.

Also known as Clockwork Labs, Inc.

Investors · 7

Also in the syndicate · 1

Supernode

Funding

SEC filings, press & company announcements

$26.3M disclosed across 2 of 4 rounds · 2021–2022

Source: company announcements and press reports — follow each round's link for the claim.

Company profile

researched Aug 2026

Clockwork Labs is a video game developer building massively-multiplayer "societal games" that de-emphasize combat in favor of social interaction and cooperation among players. Its stated aim is to support creative collaboration in large, persistent virtual worlds, and it frames game development as a combination of art and hard engineering problems in computer science and distributed systems [0][1].

The company's first project is BitCraft, described as an MMO community sandbox game set in an enormous, fully editable, procedurally generated landscape hosted in a single unsharded world, supporting a range of playstyles and specializations with emphasis on cooperation over combat. BitCraft was announced in September 2021, entered Pre-Alpha testing in 2021, and was targeted to move into Alpha testing in 2022 [3]. Alongside the game, Clockwork Labs develops database technology that powers it; a company GitHub organization hosts SpacetimeDB (described as "Development at the speed of light", written in Rust), the open-source BitCraft server code, SDKs for C# and TypeScript clients, Unity libraries, and demo projects such as Blackholio and a SpacetimeDB-based Minecraft server implementation [2].

As of the June 2022 Series A announcement, the company was fully remote, privately owned, and recruiting compiler, database, and distributed systems engineers, with the stated intent to make its foundational technology available to other developers as a standalone product [3]. A secondary-market listing profile describes the company as headquartered in San Francisco, CA and lists Alessandro Asoni as founder and Carter Minshull as lead game designer [4]; note that the same listing states a founding year of 2017 while the company's own press release states the company was founded in 2019 in San Francisco [3][4].

Founding story

Clockwork Labs was founded in San Francisco, California, with the goal of applying its founders' engineering backgrounds in distributed systems to video games; the company states it was founded by engineers with strong computer science backgrounds. Named co-founders include Alessandro Asoni and Tyler Cloutier. The company's own 2022 press release gives a founding year of 2019, while a secondary-market listing page states 2017 [3][4]. The studio credits Skycatcher, a games-focused investment fund based in Texas, with providing the first major funding that jumpstarted the project [3].

Business model

Clockwork Labs is a privately owned, venture-backed game developer. It develops and operates its own MMO title, BitCraft, and separately develops the underlying database/distributed-systems technology (SpacetimeDB), which it has stated an intent to make available to other developers as a standalone product [3]. Portions of its technology, including SpacetimeDB and the BitCraft server code, are published publicly on GitHub under open-source licenses such as Apache-2.0 [2].

Traction

BitCraft was announced in September 2021 and reported broad positive reception; Pre-Alpha testing began in 2021 with Alpha testing targeted for 2022 [3]. The company reported plans to scale its team considerably following its Series A and had attracted staff from developers such as Ubisoft and publishers such as Kakao [0][1][3]. Public GitHub metrics show SpacetimeDB at about 25,100 stars and roughly 41 repositories in the organization [2]. BitCraft received a gameplay reveal trailer and preview coverage from outlets including IGN, Digital Trends and the Mercury News in April–May 2024 [4].

Latest developments

Publicly listed press mentions from 2024 include a BitCraft gameplay reveal trailer and previews describing a social sandbox MMO and "BitCraft: Age of Automata" [4]. The company's GitHub organization shows continued development across SpacetimeDB, its SDKs and related projects, with repository updates listed through 2026 [2].

Full profile — market position, technology, go-to-market, geography, history, risks & controversies

Market position

Positioned as a venture-backed independent studio combining an MMO title with proprietary database infrastructure. Its SpacetimeDB repository had roughly 25,000 GitHub stars and the open-source BitCraft server code around 590 stars as listed on its GitHub organization page [2]. A secondary-market platform groups it alongside companies such as Epic Games, Animoca Brands, Discord, Gunzilla Games, Pocket Gems and Improbable [4].

The studio pairs game development with in-house distributed-systems and database engineering, enabling a single unsharded, fully editable, procedurally generated world rather than sharded instances, and frames its games around cooperation and social interaction rather than combat [0][1][3].

Technology

The company builds large-scale distributed systems for virtual worlds. Its public GitHub organization hosts SpacetimeDB, a Rust project described as "Development at the speed of light", together with C++ module bindings, C#/Unity and TypeScript client SDKs, Unity UI (Rish), animation (Motion) and event-system libraries, a Minecraft server implementation running on SpacetimeDB, an AI Town port with the game engine running inside the database, and example games such as Blackholio [2]. BitCraft itself is described as running in a single unsharded, procedurally generated and fully editable world [3].

Go-to-market

The studio builds awareness for BitCraft through public announcements, pre-alpha/alpha testing programs and games press coverage, and distributes developer-facing technology openly via a public GitHub organization with SDKs for Unity/C# and TypeScript clients [2][3][4]. It has stated plans to offer its foundational database technology to other developers as a standalone product [3].

Players of massively multiplayer sandbox and survival-crafting games, and — for its database technology — game and application developers building multiplayer systems [2][3].

Geography

Founded in San Francisco, California, and described as a fully remote developer; a secondary-market profile lists San Francisco, CA as headquarters [3][4].

History

The company was founded in San Francisco and announced its first game, BitCraft, in September 2021, beginning Pre-Alpha testing that same year. In June 2022 it announced a $22M Series A led by Andreessen Horowitz to further develop BitCraft and an at-the-time unannounced database technology powering the game, and said it was on course to enter Alpha testing in 2022 [3]. Press coverage aggregated on a secondary-market profile shows BitCraft previews and an official gameplay reveal trailer in April–May 2024, including coverage of "BitCraft: Age of Automata" [4]. The company's GitHub organization has continued to publish and update repositories, including SpacetimeDB and the open-source BitCraft server code [2].

Risks & controversies

Sources conflict on the founding year (2019 per the company's press release versus 2017 on a secondary-market listing) [3][4]. No revenue, valuation or headcount figures are disclosed in the available sources; the primary game remained in pre-release testing stages in the material reviewed [3][4].

Compiled by commissioned research from 5 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
BitCraftPublic GitHub starsAug 2026590 stars
Public GitHub repositories in organizationJan 202641 repositories
SpacetimeDB GitHub starsAug 202625,077 stars

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Timeline · 3

launches, deals, and filings
May 2024
BitCraft official gameplay reveal trailer and preview coverage

BitCraft received an official gameplay reveal trailer and preview coverage from outlets including IGN and the Mercury News, which described 'BitCraft: Age of Automata'.

source ↗

Jun 2022
Clockwork Labs closes $22M Series A led by a16z

Clockwork Labs announced a $22M Series A led by Andreessen Horowitz, with Roblox founder and CEO David Baszucki participating as a private investor, to further develop the sandbox MMORPG BitCraft and the then-unannounced database technology powering it.

$22M source ↗

Sep 2021
BitCraft announced

The studio announced its first game project, BitCraft, a community sandbox MMORPG; Pre-Alpha testing began in 2021.

source ↗

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

In the news

Research sources · 5

primary sources listed

5 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Clockwork Labs do?
Game studio building BitCraft, a sandbox MMORPG, plus SpacetimeDB, the database technology that powers it.
Who are Clockwork Labs's investors?
Clockwork Labs's investors include Skycatcher Fund, Andreessen Horowitz, firstminute capital, Supercell, Coinbase Ventures, Supernode Global.
How much funding has Clockwork Labs raised?
Clockwork Labs has disclosed $26.3M raised across 2 of its 4 known rounds.