Fundraising Fox

Blocklords

3 known investors

BLOCKLORDS, the blockchain strategy game from Metaking Studios, has become BLOCKLORE, a node-based multimodal AI creation canvas.

Also known as BLOCKLORDS Β· BLOCKLORE Β· MetaKing Studios Β· Metaking Studios OU

Investors Β· 3

Company profile

researched Aug 2026

BLOCKLORDS began as a medieval grand strategy game developed by MetaKing Studios, in which players create a hero, gather resources, craft items on-chain, conquer strongholds and cities, and progress from farmer to warrior or ruler. The project used NFTs with a deliberately light-touch integration to ease onboarding β€” players receive a free hero β€” with planned depth through a squad progression system, stronghold battles and a dynasty system allowing players to found family houses. A large-scale battle update, Battleborne, was described as introducing battles with thousands of medieval units, with the stated goal of making every in-game action a transaction. The team also referenced its own dappchain, LORDCHAIN, as infrastructure intended to support large user volumes cost-effectively.

The brand has since been repositioned: the company states that BLOCKLORDS has evolved into BLOCKLORE, a node-based, collaborative multimodal AI generative canvas operated by Metaking Studios OU. BLOCKLORE unifies image, video and audio generation and editing on a single infinite canvas, where users upload assets, connect nodes and generate outputs, with every intermediate step retained on the canvas for adjustment, reuse and export. A unified model layer allows multiple third-party models to be called within one workflow, including Seedance 2.5 and 2.0, Wan 3.0, Qwen-Image 3.0 Pro, Grok Imagine and OpenAI GPT-5.6 models. The product includes a Director Stage, four core node types, a multi-track video editor with frame-accurate trimming and one-click export, ready-made canvas templates, and a community section where published works can be featured and forked back to the canvas that generated them.

Founding story

Co-founder and CEO David Johansson, based in Sweden, began his career in film after studying in the US and working in Hollywood, then moved into game development in China around 2013-2014 during the rise of free-to-play. Working on free-to-play economies, he concluded that players had no ownership or equity in the worlds they invested time and money in, and after discovering Bitcoin persuaded his co-founder to explore blockchain. The team judged existing technology insufficient until CryptoKitties and the emergence of NFTs provided a workable use case, leading to the original BLOCKLORDS design.

Business model

The BLOCKLORE platform operates on a credits system with paid membership tiers that provide more credits, higher generation concurrency and faster generation. In its earlier games form, the business centered on a free-to-download strategy game with NFT heroes and items and an in-game token economy.

Membership subscriptions and credit consumption for AI generation on the BLOCKLORE canvas.

Traction

The BLOCKLORE platform publishes a community feed of creator works and runs ongoing Creator Challenges; the earlier Seascape Networks phase minted almost one million NFTs across multiple chains.

Latest developments

The company announced the transition from BLOCKLORDS to BLOCKLORE and launched Seedance 2.5 on the platform alongside Wan 3.0, Qwen-Image 3.0 Pro, Grok Imagine and OpenAI GPT-5.6 models, together with a homepage overhaul, limited-time discounts and new guides for the canvas workflow and video editor.

β–ΈFull profile β€” market position, technology, go-to-market, geography, history, risks & controversies

Market position

Operated by Metaking Studios OU, the studio previously known in web3 gaming for BLOCKLORDS. In gaming, the CEO framed the product against traditional strategy titles such as Total War and Crusader Kings and mobile titles such as Game of War, and alongside other web3 games including Off The Grid and Bornless.

Positions the canvas as a single executable surface where prompting, generation and video post-production converge and every intermediate step remains editable and reusable, rather than one-off outputs from a single prompt box, with multiple top-tier models callable inside one workflow and community works forkable back to their source canvases.

Technology

A node-based infinite canvas that chains parent and child nodes for style consistency across subject, environment and aesthetic prompts, backed by a unified model layer that routes generations to a range of external image, video and audio models, with outputs stored as cloud assets. Timeline-based video editing supports multi-track assembly, frame-accurate trimming and global output parameters. The predecessor game used on-chain assets and NFTs and the team built the Seascape Networks infrastructure for mass NFT minting across multiple chains, later citing its own LORDCHAIN dappchain.

Go-to-market

Direct self-serve access to the web platform, supported by product blog posts and tutorials, ready-made workflow templates, a community showcase of creator work that can be opened and forked in one click, and recurring Creator Challenges offering cash, credits and visibility. The earlier game was promoted through web3 gaming media, conference appearances and interviews by CEO David Johansson, plus community channels across Discord, X, Telegram and other social platforms.

Creators producing images, video and audio content on the AI canvas; previously, players of medieval strategy and web3 games.

Geography

The CEO is based in Stockholm, Sweden; the platform is operated by Metaking Studios OU. Earlier development work by the founding team took place in China.

History

The original BLOCKLORDS concept dates to 2017, with a fully on-chain first version launched in 2019. Difficulties with infrastructure, user onboarding and funding led the team to pause the game in 2020 and build Seascape Networks, which raised the founders' first funding, minted close to one million NFTs and shipped proof-of-concept games across multiple chains. In 2021, amid the play-to-earn wave, the founders established MetaKing Studios, hired a new team and resumed development of BLOCKLORDS. In 2024 the studio promoted the Battleborne large-scale battle update. The company subsequently rebranded the BLOCKLORDS property to BLOCKLORE, an AI creative canvas.

Risks & controversies

The CEO has publicly described headwinds facing web3 gaming, including skepticism from the traditional gaming press and community, doubt within the web3 community itself, investors and key opinion leaders writing off projects shortly after token launches, and exchanges emphasizing vanity engagement metrics. The pivot away from a blockchain game to an AI creation platform represents a substantial change of product direction.

Compiled by commissioned research from 8 cited public sources β€” announcements, filings, and press listed under research sources below.

Key figures

latest reported
NFTs minted (Seascape Networks phase)Nov 20231,000,000 NFTs

Company-reported or press-reported figures, each dated to when it was claimed β€” not independently audited.

Timeline Β· 6

launches, deals, and filings
Jan 2026
BLOCKLORDS rebrands to BLOCKLORE, a node-based AI generative canvas

The company announced that BLOCKLORDS has evolved into BLOCKLORE, a collaborative multimodal AI creation canvas operated by Metaking Studios OU.

source β†—

Jan 2026
Seedance 2.5 goes live on BLOCKLORE

Seedance 2.5 launched on the platform alongside Wan 3.0, Qwen-Image 3.0 Pro, Grok Imagine and OpenAI GPT 5.6 models, plus a homepage overhaul and limited-time discounts.

source β†—

Nov 2024
Battleborne update announced with large-scale medieval battles

The CEO said BLOCKLORDS would soon release large-scale battles featuring thousands of medieval units, with the aim of making every in-game action a transaction.

source β†—

Jan 2021
MetaKing Studios established and BLOCKLORDS development resumed

During the play-to-earn wave the founders set up MetaKing Studios, hired a new team and returned to developing BLOCKLORDS.

source β†—

Jan 2020
BLOCKLORDS paused; team builds Seascape Networks infrastructure

Development of the game was put on hold so the team could build scalable infrastructure capable of onboarding millions of users.

source β†—

Jan 2019
First version of BLOCKLORDS launched with fully on-chain gameplay

The initial release put every action on-chain, which the team found was not user-friendly and surfaced infrastructure, onboarding and funding problems.

source β†—

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

In the news

β–ΈResearch sources Β· 8

primary sources listed

8 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Blocklords do?
BLOCKLORDS, the blockchain strategy game from Metaking Studios, has become BLOCKLORE, a node-based multimodal AI creation canvas.
Who are Blocklords's investors?
Blocklords's investors include WWVentures, BITKRAFT Ventures, Makers Fund.