Fundraising Fox

Audiomob

4 known investors

Audiomob provides audio ad formats that let brands and artists reach users inside mobile apps across streaming, social media, podcasts, and gaming. It also offers integrations for app developers to monetize their apps through audio ads.

Also known as AudioMob Β· Audiomob Ltd

Investors Β· 4

Also in the syndicate Β· 2

GoogleSequoia Scout Program

Valuation Β· disclosed

Disclosed events
$110Mvaluation at Series ANov 2021
filing β†—

Source: SEC prospectus filings, and round valuations the company or its investors disclosed β€” follow each entry's link for the claim.

Company profile

researched Aug 2026

Audiomob is an advertising technology company that inserts audio-only advertisements into mobile games and apps, allowing the ad to play over live gameplay rather than interrupting it with a full-screen interstitial. Game developers and publishers integrate an SDK (Unity plugin or native iOS and Android) to open an additional revenue stream, while advertisers, agencies, artists and record labels buy in-game audio inventory directly or programmatically.

The company positions itself as an audio discovery platform bridging the audio advertising industry and gaming. Its product line includes standard audio ads served over gameplay, rewarded and skippable opt-in formats, audibility and passback capability, event-triggered "Moments" placements, AI text-to-speech and dynamic creative optimisation for localised spots, and real-time reporting dashboards with listen-through and click-through metrics, third-party verification and open measurement. Brand clients cited include Intel, Jeep and KitKat, and musicians including Ed Sheeran and Nas have run campaigns on the platform.

Founding story

Christian Facey and Wilfrid Obeng, alumni of Google and Facebook, founded Audiomob in 2020. Facey had worked as a strategist at Google and a science partner at Facebook, and Obeng as an engineer; the two met over mobile games at an office Christmas party. Frustrated by intrusive, interstitial-style ads in mobile games, they built the company around the principle that games could be monetised without interrupting play. Facey serves as CEO and Obeng as CTO; both have been listed in Forbes 30 Under 30.

Business model

Audiomob operates a two-sided advertising marketplace. Advertisers pay to run audio campaigns bought directly or programmatically; game developers and publishers supplying the inventory receive a share of that spend. Audiomob retains a margin on ad spend flowing across the platform, priced on impressions and completed listens.

Revenue is derived from a margin on advertiser spend transacted through the platform, priced on impressions and completed listens, with the remainder shared with developers supplying inventory. Audibility verification means advertisers are charged only when an ad was actually audible.

Traction

The company reports 300 million monthly active users, more than 15 billion monthly bid requests, 1,200 integrated apps and coverage of 160 countries. At the time of its Series A it stated availability in all countries outside China, with the UAE, Germany and Canada identified as fast-growing markets, and access to over 40,000 games through its Audio Ad Platform. Reported headcount is approximately 42.

Latest developments

In late 2025, Bauer Media Audio and TuneIn connected to Audiomob's reach across Europe. An Azerion "Moments" partnership went live in 18 languages, with event-triggered placement and custom-moment targeting listed as a 2026 product. AI-generated audio ads using text-to-speech and dynamic creative optimisation were added in 2025. The company was named in Startups 100 Top 20 and Startups 100 Innovative Startups listings for 2025 and Bloomberg UK's Top 25 for 2024.

β–ΈFull profile β€” market position, technology, go-to-market, geography, history

Market position

Audiomob competes in the in-game advertising category alongside intrinsic and audio ad specialists such as Odeeo, AdInMo, Frameplay and Anzu, and against larger interruptive-format platforms including AppLovin, Unity Ads and ironSource. Its differentiation is an audio-first, non-intrusive format combined with audibility verification, and it serves as a bridge for traditional programmatic audio buyers into the gaming channel.

Audiomob's ads play over gameplay rather than interrupting it, preserving player retention for developers. Its patented volume detection technology verifies that a device's audio was actually audible before an advertiser is charged, providing measurement that the company presents as difficult to replicate.

Technology

The core technology is a patented volume detection/audibility system that monitors the device's audio level while an ad plays. If device volume is below 30%, the ad is paused and the user is shown an unmute prompt that can raise the volume automatically. The system also detects audio from background apps such as Spotify, Apple Music and radio, temporarily lowering or pausing them for the duration of the ad. Delivery is via lightweight SDK plugins for Unity and native iOS and Android. Additional capabilities include event-triggered ad placement, AI text-to-speech and dynamic creative optimisation for localised spots across 18 languages, and reporting dashboards with third-party verification and open measurement.

Go-to-market

Audiomob distributes through an SDK that developers integrate into their games, and sells inventory to advertisers both directly and programmatically. It has expanded reach through media broker and platform partnerships, including Katz Media Group in the US and Choueiri Group in MENA, and integrations with audio players such as Bauer Media Audio and TuneIn in Europe and Azerion.

On the supply side, mobile game developers and publishers ranging from indie titles to large publishers. On the demand side, brands, media agencies, record labels and musicians seeking to reach mobile gaming audiences, as well as programmatic audio buyers from streaming, podcast and digital radio.

Geography

Headquartered in London, with additional offices in Abu Dhabi and New York. Inventory reaches 160 countries; at the time of the Series A the platform operated in all countries outside China, with the UAE, Germany and Canada cited as growth markets.

History

Founded in 2020, Audiomob had early traction working with artists including Ed Sheeran and Nas and brands such as Intel, Jeep and KitKat. In 2021 Google selected the company as one of 30 startups funded through its Black Founders Fund in Europe. In November 2021 the company announced a $14m Series A led by Makers Fund and Lightspeed Venture Partners, bringing total investment to $16m at a stated $110m valuation, and opened offices in London and Abu Dhabi. It received a StartUp of the Year award in 2022 and a Drum Awards nomination the same year in collaboration with Procter & Gamble, and was named in Bloomberg UK's Top 25 in 2024 and Startups 100 listings in 2025.

Compiled by commissioned research from 7 cited public sources β€” announcements, filings, and press listed under research sources below.

Key figures

latest reported
Countries reachedJan 2026160
EmployeesJan 202642 people
Games accessible through Audio Ad PlatformNov 202140,000 games
Integrated appsJan 20261,200 apps
Monthly active usersJan 2026300,000,000 users
Monthly bid requestsJan 202615,000,000,000 requests
Total funding raised to dateNov 2021$16M
ValuationNov 2021$110M

Company-reported or press-reported figures, each dated to when it was claimed β€” not independently audited.

Founder mafia

3 people who came through Audiomob went on to found or lead other companies.

Timeline Β· 8

launches, deals, and filings
Jan 2026
Azerion "Moments" partnership live in 18 languages

Audiomob's Moments event-triggered ad placement product launched with Azerion, operating across 18 languages.

source β†—

Jan 2025
Bauer Media Audio and TuneIn connect to Audiomob in Europe

In late 2025 Bauer Media Audio and TuneIn plugged into Audiomob's reach across Europe.

source β†—

Jan 2025
AI-generated audio ads

Audiomob added AI text-to-speech and dynamic creative optimisation to build personalised, localised audio spots at scale.

source β†—

Jan 2023
Media broker partnerships with Katz Media Group and Choueiri Group

Audiomob partnered with Katz Media Group in the US and Choueiri Group in MENA to support global expansion of its ad inventory sales.

source β†—

Jan 2022
StartUp of the Year award

Audiomob received the StartUp of the Year award in 2022 and, in the same year, a nomination for the Drum Awards in collaboration with Procter & Gamble.

source β†—

Nov 2021
Audiomob raises $14m Series A at a $110m valuation

Audiomob announced a $14m Series A led by Makers Fund and Lightspeed Venture Partners, with participation from Google and the Sequoia Scout Program, bringing total investment to date to $16m at a stated valuation of $110m.

$14M source β†—

Jan 2021
Offices opened in London and Abu Dhabi

Audiomob opened offices in London and Abu Dhabi ahead of its Series A and said it would use the funding to expand teams in both locations.

source β†—

Jan 2021
Selected for Google Black Founders Fund Europe

Google selected Audiomob as one of 30 startups it funded through its Black Founders Fund in Europe.

source β†—

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

In the news

β–ΈResearch sources Β· 7

primary sources listed

7 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Audiomob do?
Audiomob is a London-based adtech company serving non-intrusive audio ads inside mobile games and apps.
Who are Audiomob's investors?
Audiomob's investors include Supernode Global, Makers Fund.