Fundraising Fox

Atomontage

Wilmington, US · Founded 2017 · Delaware corporation · 13 employees on LinkedIn · 2 known investors

Find your way into Atomontage

206 people in our graph share verified history with the Atomontage team — schools, employers, funds. One of them is your warm intro.

Brent Fellowsunlockedknows Daniel Tabar · together at California Polytechnic State University-San Luis Obispo (overlapped)
knows the team · via Arizona State University
×2knows the team · via California Polytechnic State University-San Luis Obispo
×8knows the team · via NASA Ames Research Center, Smart Systems Research Lab

Atomontage builds a browser-based 3D platform using "Virtual Matter" microvoxel technology that lets users create, edit, remix, and stream interactive 3D worlds across devices, with optional AI-assisted creation. It serves game developers, 3D scan professionals (photogrammetry, LiDAR), sculptural artists, bioimaging researchers, and enterprises working with large 3D datasets.

Also known as Virtual Matter

Founders & leadership

Atomontage was founded in 2017 by Daniel Tabar and Branislav Siles, Ing..

DTDaniel Tabar
Daniel TabarinCo-FounderDaniel Tabar began his software career in high school at NASA Ames Research Center's Smart Systems Research Lab working on 3D simulations, later developed and independently published the game Cortex Command which reached over 1.5 million Steam libraries, worked at AAA game studios, and co-founded Atomontage, a browser-based 3D platform.
BS
Branislav Siles, Ing.Co-founder

Investors · 2

Reported raises · per SEC filings

Form D private placements

$5.5M disclosed across 2 rounds · 2017–2021

$3.5MraisedAug 2021 · 14 investors · Other Technology
Rule 506(b)
Officers, directors & promoters on the filing
  • Branislav SilesExecutive Officer, Director
  • Daniel TabarExecutive Officer, Director
Offering amount
$3.5M
Amount sold
$3.5M
Minimum investment
$20K
First sale
Aug 2021
Incorporated
Corporation, Delaware, 2017
Federal exemptions
06b
Full filing on SEC EDGAR ↗
$1.9MraisedSep 2019 · 9 investors · Other Technology
Rule 506(b)
Officers, directors & promoters on the filing
  • Daniel TabarExecutive Officer, Director
  • Branislav Siles, Ing.Executive Officer, Director
Offering amount
$2M
Amount sold
$1.9M
Minimum investment
$20K
Proceeds to insiders
$250K
First sale
Dec 2017
Incorporated
Corporation, Delaware, 2017
Federal exemptions
06b
Full filing on SEC EDGAR ↗

Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.

Company profile

researched Aug 2026

Atomontage develops a 3D creation and distribution platform built on a proprietary medium it calls Virtual Matter, described as progressively streaming microvoxels and the result of more than ten years of R&D. The company positions the technology as an alternative to large voxels, polygon meshes, gaussian splats and world models, arguing that very small voxels allow deeply interactive worlds in which users can dig, grow, destroy and build, and where changes persist in the underlying data until altered again.

The platform is organized around three capabilities: universal input, in which meshes, scans, splats, voxels, text, images or whole games are converted or generated into Virtual Matter; universal editing, in which multiple people and AI agents edit a shared world in real time; and universal output, in which the same world streams to devices ranging from mobile phones to gaming PCs and XR headsets over varying network conditions, with optional native applications for higher performance. Worlds are shared through a URL and load in a browser without signup or installation, and creators can also export to ship on Steam. The company describes itself as offering optional AI-assisted creation, where a user can prompt an entire place or build it by hand.

Public-facing demonstrations on the company site include a rooftop 1v1 shooter, a "Deepcore" world, a multiplayer spaceship shooter and a self-playing real-time strategy world, each playable in a mobile browser and modifiable by users via an AI agent, with the option to remix a copy into the user's own account.

Business model

Atomontage offers a cloud-hosted creation platform that users can start using for free in a browser, with worlds shared by link and optional native apps for peak performance; it also solicits direct engagements from enterprises and institutions that need to create or share large 3D data.

Latest developments

In April 2026 the company published Idle RTS, described as the first game made entirely through VirtualMatter.ai, a destructible real-time strategy prototype produced in hours. In June 2026 the entirely rebuilt Virtual Matter platform entered soft launch at virtualmatter.ai, adding prompt-based creation of living game worlds, mobile-browser creation and play, and new emergent mechanics. In August 2026, co-founders Daniel Tabar and Branislav Šíleš discussed the AI-powered platform rebuild and browser-based play with PocketGamer.biz.

Full profile — market position, technology, go-to-market

Market position

The company describes its product by analogy to Lovable, Roblox and Minecraft, while emphasizing voxels that are a million times smaller than typical blocks.

The company frames its microvoxel substrate as structurally enabling deep interactivity, persistence of user actions, and lossless handling of very large 3D and volumetric datasets that it says polygon meshes, large voxels, gaussian splats and world models cannot support, combined with instant URL-based distribution to any device.

Technology

The core technology is Virtual Matter, a trademarked medium of progressively streaming microvoxels, built on over ten years of R&D. It supports conversion or generation of meshes, scans, gaussian splats, voxels, text, images and existing games into a single voxel representation, real-time collaborative editing by people and AI agents, persistent world state, prompt-based world generation, and adaptive streaming to mobile browsers, desktops and XR devices, plus export to Steam.

Go-to-market

Self-serve, free browser-based onboarding with no signup or install required for playing shared worlds, public playable demos on the company site, a soft-launched product at virtualmatter.ai, and direct contact channels for enterprise and institutional use cases.

Stated user groups include game developers; scan professionals in archaeology, AEC, mining, real estate and forensics working with photogrammetry, LiDAR or sonar; technical divers producing large photogrammetric wreck scans; sculptural artists; bioimaging experts working with micro-CT, light-sheet microscopy and ultrasound datasets; and enterprises or institutions handling large 3D data.

Compiled by commissioned research from 4 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
Years of R&D behind Virtual Matter technologyJan 202610+ years

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Competitors · 1

by search overlap

Companies competing with Atomontage for the same Google search keywords, organic and paid, via search-intersection analysis.

Timeline · 3

launches, deals, and filings
Aug 2026
PocketGamer.biz interview with co-founders on browser-based play

Co-founders Daniel Tabar and Branislav Šíleš spoke to PocketGamer.biz about the AI-powered rebuild of the Virtual Matter platform and how instant, browser-based play removes the install barrier.

source ↗

Jun 2026
Virtual Matter platform soft-launches at virtualmatter.ai

The entirely rebuilt Virtual Matter platform entered soft launch, offering prompt-based creation of living game worlds, instant mobile-browser creation and play, and new emergent mechanics.

source ↗

Apr 2026
Idle RTS, first game made entirely through VirtualMatter.ai

Atomontage published a destructible real-time strategy prototype it says was the first game created entirely through its upcoming VirtualMatter.ai product, prompted up in a few hours.

source ↗

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

Legal entities · 1

corporate structure
AtomontageDelaware

In the news

Research sources · 4

primary sources listed

4 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Atomontage do?
Atomontage builds a browser-based platform for creating, remixing and streaming interactive 3D worlds from microvoxel "Virtual Matter".
Who founded Atomontage?
Atomontage was founded by Daniel Tabar, Branislav Siles, Ing. in 2017.
Who are Atomontage's investors?
Atomontage's investors include Hartmann Capital, Makers Fund.
How much funding has Atomontage raised?
Atomontage has disclosed $5.5M raised across 2 rounds.
Where is Atomontage headquartered?
Atomontage is headquartered in Wilmington, US.