Atomontage
Wilmington, US · Founded 2017 · Delaware corporation · 13 employees on LinkedIn · 2 known investors
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Atomontage builds a browser-based 3D platform using "Virtual Matter" microvoxel technology that lets users create, edit, remix, and stream interactive 3D worlds across devices, with optional AI-assisted creation. It serves game developers, 3D scan professionals (photogrammetry, LiDAR), sculptural artists, bioimaging researchers, and enterprises working with large 3D datasets.
Also known as Virtual Matter
Founders & leadership
Atomontage was founded in 2017 by Daniel Tabar and Branislav Siles, Ing..

Investors · 2
Reported raises · per SEC filings
Form D private placements$5.5M disclosed across 2 rounds · 2017–2021
▶$3.5MraisedAug 2021 · 14 investors · Other TechnologyRule 506(b)
- Branislav SilesExecutive Officer, Director
- Daniel TabarExecutive Officer, Director
- Offering amount
- $3.5M
- Amount sold
- $3.5M
- Minimum investment
- $20K
- First sale
- Aug 2021
- Incorporated
- Corporation, Delaware, 2017
- Federal exemptions
- 06b
▶$1.9MraisedSep 2019 · 9 investors · Other TechnologyRule 506(b)
- Daniel TabarExecutive Officer, Director
- Branislav Siles, Ing.Executive Officer, Director
- Offering amount
- $2M
- Amount sold
- $1.9M
- Minimum investment
- $20K
- Proceeds to insiders
- $250K
- First sale
- Dec 2017
- Incorporated
- Corporation, Delaware, 2017
- Federal exemptions
- 06b
Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.
Company profile
researched Aug 2026Atomontage develops a 3D creation and distribution platform built on a proprietary medium it calls Virtual Matter, described as progressively streaming microvoxels and the result of more than ten years of R&D. The company positions the technology as an alternative to large voxels, polygon meshes, gaussian splats and world models, arguing that very small voxels allow deeply interactive worlds in which users can dig, grow, destroy and build, and where changes persist in the underlying data until altered again.
The platform is organized around three capabilities: universal input, in which meshes, scans, splats, voxels, text, images or whole games are converted or generated into Virtual Matter; universal editing, in which multiple people and AI agents edit a shared world in real time; and universal output, in which the same world streams to devices ranging from mobile phones to gaming PCs and XR headsets over varying network conditions, with optional native applications for higher performance. Worlds are shared through a URL and load in a browser without signup or installation, and creators can also export to ship on Steam. The company describes itself as offering optional AI-assisted creation, where a user can prompt an entire place or build it by hand.
Public-facing demonstrations on the company site include a rooftop 1v1 shooter, a "Deepcore" world, a multiplayer spaceship shooter and a self-playing real-time strategy world, each playable in a mobile browser and modifiable by users via an AI agent, with the option to remix a copy into the user's own account.
Business model
Atomontage offers a cloud-hosted creation platform that users can start using for free in a browser, with worlds shared by link and optional native apps for peak performance; it also solicits direct engagements from enterprises and institutions that need to create or share large 3D data.
Latest developments
In April 2026 the company published Idle RTS, described as the first game made entirely through VirtualMatter.ai, a destructible real-time strategy prototype produced in hours. In June 2026 the entirely rebuilt Virtual Matter platform entered soft launch at virtualmatter.ai, adding prompt-based creation of living game worlds, mobile-browser creation and play, and new emergent mechanics. In August 2026, co-founders Daniel Tabar and Branislav Šíleš discussed the AI-powered platform rebuild and browser-based play with PocketGamer.biz.
▸Full profile — market position, technology, go-to-market
Market position
The company describes its product by analogy to Lovable, Roblox and Minecraft, while emphasizing voxels that are a million times smaller than typical blocks.
The company frames its microvoxel substrate as structurally enabling deep interactivity, persistence of user actions, and lossless handling of very large 3D and volumetric datasets that it says polygon meshes, large voxels, gaussian splats and world models cannot support, combined with instant URL-based distribution to any device.
Technology
The core technology is Virtual Matter, a trademarked medium of progressively streaming microvoxels, built on over ten years of R&D. It supports conversion or generation of meshes, scans, gaussian splats, voxels, text, images and existing games into a single voxel representation, real-time collaborative editing by people and AI agents, persistent world state, prompt-based world generation, and adaptive streaming to mobile browsers, desktops and XR devices, plus export to Steam.
Go-to-market
Self-serve, free browser-based onboarding with no signup or install required for playing shared worlds, public playable demos on the company site, a soft-launched product at virtualmatter.ai, and direct contact channels for enterprise and institutional use cases.
Stated user groups include game developers; scan professionals in archaeology, AEC, mining, real estate and forensics working with photogrammetry, LiDAR or sonar; technical divers producing large photogrammetric wreck scans; sculptural artists; bioimaging experts working with micro-CT, light-sheet microscopy and ultrasound datasets; and enterprises or institutions handling large 3D data.
Compiled by commissioned research from 4 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Competitors · 1
by search overlapCompanies competing with Atomontage for the same Google search keywords, organic and paid, via search-intersection analysis.
Timeline · 3
launches, deals, and filingsCo-founders Daniel Tabar and Branislav Šíleš spoke to PocketGamer.biz about the AI-powered rebuild of the Virtual Matter platform and how instant, browser-based play removes the install barrier.
The entirely rebuilt Virtual Matter platform entered soft launch, offering prompt-based creation of living game worlds, instant mobile-browser creation and play, and new emergent mechanics.
Atomontage published a destructible real-time strategy prototype it says was the first game created entirely through its upcoming VirtualMatter.ai product, prompted up in a few hours.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
Legal entities · 1
corporate structureIn the news
▸Research sources · 4
primary sources listed
- Atomontageatomontage.com · web
4 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Atomontage do?
- Atomontage builds a browser-based platform for creating, remixing and streaming interactive 3D worlds from microvoxel "Virtual Matter".
- Who founded Atomontage?
- Atomontage was founded by Daniel Tabar, Branislav Siles, Ing. in 2017.
- Who are Atomontage's investors?
- Atomontage's investors include Hartmann Capital, Makers Fund.
- How much funding has Atomontage raised?
- Atomontage has disclosed $5.5M raised across 2 rounds.
- Where is Atomontage headquartered?
- Atomontage is headquartered in Wilmington, US.


