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Astrid Entertainment

Los Angeles, US · Founded 2020 · Delaware limited partnership · 20 employees on LinkedIn · 1 known investors

Astrid is a game and entertainment studio that develops original IP centered on games and designed to extend across multiple media platforms. Its first project is a cooperative open-world simulation game combining RPG elements with a creative sandbox approach and multiplayer storytelling.

Also known as Astrid

Founders & leadership

Astrid Entertainment was founded in 2020 by Sharon Tal Yguado.

STSharon Tal Yguado
Sharon Tal YguadoinCEO

Investors · 1

Reported raises · per SEC filings

Form D private placements
$3.8MofferedNov 2020 · Other
Rule 506(b)
Officers, directors & promoters on the filing
  • Sharon Tal YguadoExecutive Officer
Offering amount
$3.8M
Incorporated
Limited Partnership, Delaware, 2020
Federal exemptions
06b
Full filing on SEC EDGAR ↗

Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.

Company profile

researched Aug 2026

Astrid Entertainment is a game and entertainment studio founded by former Amazon and Fox executive Sharon Tal Yguado. It brings together worldbuilders and game developers to create original intellectual property that begins in games and is intended to extend across additional media experiences and platforms. The studio positions itself as an entertainment group rather than a games-only developer, treating film, television and other media outlets as potential future formats for its IP while investing in social and interactive experiences first.

Its first project is an untitled cooperative open-world simulation described as a "living adventure sandbox" aimed at a teenage audience. The design blends role-playing game elements — worldbuilding, story, exploration and discovery — with sandbox creation tools, supported by rich lore, environmental storytelling and dynamic systems intended to generate emergent multiplayer stories. Players own their worlds and invite family and friends into them rather than meeting strangers on public servers, and the game is framed as an adventure rather than a survival or combat-driven title, with player powers used to shape the land instead of destroy it. Connecting players with shared interests through wider worlds and social hubs is described as a later ambition.

The team is deliberately small, at roughly 15 people at the start of 2025, and draws staff from both games and linear entertainment, including people from Industrial Light & Magic, Disney Imagineering, Epic Games, Rare and PlayStation, with emphasis on environmental storytelling and systems design.

Founding story

Sharon Tal Yguado, who spent over a decade in senior roles at Fox and Amazon building studio divisions and media platforms, announced the creation of Astrid Entertainment and moved from linear entertainment into games after hearing a pitch for a magical open world that she considered inherently interactive and social. She has said the concept represented a deliberate shift away from the darker, edgier franchises she had previously worked on, toward positive but dynamic experiences.

Traction

A proof of concept and demo for the first title were completed by early 2025 and were being tested in friends-and-family sessions. The team stood at 15 people, with hiring underway and production targeted to begin later in 2025.

Latest developments

In its 2025 interview with GamesIndustry.biz, Astrid said it had just finished a proof of concept and demo for its untitled living adventure sandbox, was conducting friends-and-family tests, was hiring for new positions, had started pre-production and intended to begin production later in the year.

Full profile — market position, technology, go-to-market, geography, history

Market position

Astrid targets a gap it identifies between violent genres that dominate AAA games and cosy titles common in the indie space, aiming at teenagers with an experience described as positive yet dynamic and exciting. Leadership frames gaming as sitting at the intersection of content, social media and technology, and positions the company as an independent risk-taker offering original experiences.

The company combines leadership and staff from linear entertainment and games, designs IP from the outset to cross between games and other media, and builds a multiplayer adventure centred on player-owned worlds, curated social groups and creation rather than combat or survival.

Technology

The first title is a cooperative open-world simulation combining RPG systems with creative sandbox tools, built around dynamic system design, environmental storytelling and mechanics intended to produce emergent multiplayer narratives. Team members' backgrounds include Unreal-based game and experience development.

Go-to-market

The studio is developing and testing its first title internally, using friends-and-family playtest sessions ahead of pre-production and production. It plans to invest in social and interactive experiences first, with film or television adaptations of its IP anticipated at a later stage.

Players in the teenage demographic, and groups of friends and family members who play together in worlds owned and curated by a single player rather than on open public servers.

Geography

Headquartered in Los Angeles and operating as a remote studio, with a large portion of staff based in the United Kingdom.

History

The studio spent its first year prototyping and building its IP. It then devoted roughly ten months to producing a proof of concept and playable demo, which was completed by early 2025, at which point Astrid was running friends-and-family test sessions focused on its multiplayer story systems. The company described 2025 as a growth year, with new roles being hired, pre-production underway and production targeted to begin later that year.

Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
HeadcountJan 202515 people

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Competitors · 2

by search overlap

Companies competing with Astrid Entertainment for the same Google search keywords, organic and paid, via search-intersection analysis.

Timeline · 2

launches, deals, and filings
Jan 2025
Pre-production started, production targeted for later in the year

The studio said it had started pre-production, was hiring for new positions, and hoped to kick off production later in 2025.

source ↗

Jan 2025
Proof of concept and demo completed for untitled living adventure sandbox

Astrid completed a proof of concept and demo after roughly ten months of work and began friends-and-family playtest sessions focused on multiplayer stories.

source ↗

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

Legal entities · 1

corporate structure
Astrid EntertainmentDelaware

Research sources · 8

primary sources listed

8 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Astrid Entertainment do?
Los Angeles-based, remote-first game and entertainment studio building original IP anchored in a cooperative open-world sandbox game.
Who founded Astrid Entertainment?
Astrid Entertainment was founded by Sharon Tal Yguado in 2020.
Who are Astrid Entertainment's investors?
Astrid Entertainment's investors include Stardom.
Where is Astrid Entertainment headquartered?
Astrid Entertainment is headquartered in Los Angeles, US.