Applovin (Exit)
NASDAQ: APPPalo Alto, US Β· Delaware corporation Β· 534 employees on LinkedIn Β· Public Β· 8 known investors
AppLovin operates a mobile advertising platform that helps businesses scale their products and marketing. The platform serves mobile game studios and consumer brands, enabling advertisers to reach audiences across the mobile gaming ecosystem.
Also known as AppLovin Β· AppLovin Corporation
Founders & leadership

Board
Investors Β· 8
Also in the syndicate Β· 1
Reported raises Β· per SEC filings
Form D private placements$585.8M disclosed across 2 rounds Β· 2018β2022
βΆ$185.8MraisedApr 2022 Β· 85 investors Β· Other TechnologyRule 506(b)
- Katie JansenExecutive Officer
- Herald ChenExecutive Officer, Director
- Craig BillingsDirector
- Adam ForoughiExecutive Officer, Director
- Alyssa Harvey DawsonDirector
- Basil ShikinExecutive Officer
- Victoria ValenzuelaExecutive Officer
- Asha SharmaDirector
- Margaret GeorgiadisDirector
- Eduardo VivasDirector
- Edward OberwagerDirector
- Offering amount
- $185.8M
- Amount sold
- $185.8M
- First sale
- Feb 2022
- Incorporated
- Corporation, Delaware
- Federal exemptions
- 06b
βΆ$400MraisedAug 2018 Β· 1 investors Β· Other TechnologyRule 506(b)
- Eduardo VivasDirector
- Maggie JinExecutive Officer
- Herald ChenDirector
- Adam ForoughiExecutive Officer, Director
- Offering amount
- $400M
- Amount sold
- $400M
- First sale
- Aug 2018
- Incorporated
- Corporation, Delaware
- Federal exemptions
- 06b
Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.
Company profile
researched Aug 2026AppLovin Corporation is an American mobile technology company headquartered in the Stanford Research Park in Palo Alto, California. Its platforms help developers market, monetize, analyze and publish mobile apps, and include the MAX supply-side platform for in-app bidding, the AppDiscovery demand-side platform, the Compass analytics tool inside MAX, and the SparkLabs creative studio. The company has also invested in and, historically, owned mobile game publishers, though in 2025 it divested its games development business to concentrate on advertising.
Commercially, AppLovin positions itself as a route for advertisers to reach mobile game audiences. Its consumer-facing site describes campaigns for consumer brands seeking website or in-app purchases, signups and subscriptions, as well as for gaming apps seeking to acquire players and monetize inventory, with fullscreen ad formats served during pauses in gameplay or in exchange for in-game rewards.
The company reported 2025 revenue of $5.48 billion, operating income of $4.15 billion and net income of $3.33 billion, with 898 employees. It trades on the Nasdaq under the ticker APP and is a component of both the Nasdaq-100 and the S&P 500.
Founding story
AppLovin was founded in 2012 by Adam Foroughi, John Krystynak and Andrew Karam. It operated in stealth mode until 2014, during which time it raised $4 million from angel investors, Streamlined Ventures and the Webb Investment Network, and signed customers including OpenTable and Spotify before emerging publicly. Foroughi has said the AppLovin name derived from Bloglovin', a content organizing company, rather than a character from the 2007 film Superbad as had been reported.
Business model
AppLovin operates advertising software for the mobile app ecosystem, earning revenue from advertisers buying user acquisition and performance campaigns through AppDiscovery and from publishers monetizing inventory through the MAX mediation and in-app bidding platform. Historically the company also generated consumer revenue from in-app purchases in its own portfolio of mobile games; in 2020 roughly 49% of revenue came from businesses using its software and 51% from consumer in-app purchases. Following the 2025 divestiture of its games development business, the company focuses on its advertising business.
Revenue is generated from advertisers spending on the company's demand-side products and from third-party publishers transacting through its monetization and mediation software, with a growing share of transactions executed programmatically via real-time bidding.
Traction
For the fourth quarter of 2021, revenue rose 56% year over year to $793 million, with software platform revenue up 208% to $247 million; the company guided to 2022 revenue of $3.55-$3.85 billion. For 2025 it reported revenue of $5.48 billion, operating income of $4.15 billion and net income of $3.33 billion. Barron's reported a $123 billion valuation in July 2025, compared with roughly $24 billion at its April 2021 listing.
Latest developments
In February 2025 AppLovin agreed to divest its mobile games development business, including Lion Studios, for $900 million; the terms were revised in May 2025 to $400 million in cash plus a 20% stake in buyer Tripledot Studios, and the sale closed on June 30, 2025 at a total value of $800 million. In April 2025 the company bid for TikTok's U.S. subsidiary. It was added to the S&P 500 on September 22, 2025.
βΈFull profile β market position, technology, go-to-market, geography, history, risks & controversies
Market position
AppLovin is one of the larger mobile advertising and app monetization platforms, competing with companies such as Unity, ironSource, InMobi and AdMob. Following the MoPub acquisition, executives said the combined MAX/MoPub platform was more than twice the size of MoPub alone, that apps monetizing with MAX rose more than 60%, and that over 90% of the largest MoPub publishers migrated to AppLovin. The company was ranked #10 on the 2016 Deloitte Fast 500 North America list and again in 2018, and appeared on Pocket Gamer's Top 50 Mobile Game Makers list in 2020.
Management has framed the company as a software business rather than a games company, emphasizing machine learning (Axon) applied to first-party data from an owned app portfolio, and a unified mediation and bidding stack after combining MAX with MoPub. Its ad inventory is described as fullscreen placements shown during natural pauses in gameplay or opted into for rewards, rather than feed-based formats.
Technology
AppLovin's stack centers on Axon, a proprietary machine learning recommendation engine launched around 2021 that uses predictive algorithms to match apps with users most likely to install them. Axon powers AppDiscovery, which matches advertiser demand with publisher supply. MAX provides in-app bidding for real-time auctions, with Compass as its embedded analytics tool; MoPub's advanced bidding, marketplace and mediation capabilities were folded into MAX before MoPub's shutdown. Management has described the company's large first-party data set, drawn from its app portfolio, as the input to these models.
Go-to-market
The company sells self-directed advertising campaigns through its website and works directly with app developers and publishers who integrate its mediation and monetization SDKs, supplemented by partnerships (for example in-app bidding integrations with Adjust and Facebook Audience Network in 2020) and by acquisitions that add demand sources and supply relationships.
Mobile game developers and publishers seeking user acquisition and monetization, and consumer brands across categories such as jewelry, furniture and fitness subscriptions seeking purchases, signups and subscriptions on their websites or apps.
Geography
Headquartered in Palo Alto, California, with a worldwide service area; the company has acquired businesses in Europe including the German ad network Moboqo and has exhibited at industry events in China.
History
After emerging from stealth in 2014, AppLovin acquired the German mobile ad network Moboqo in October 2014. In September 2016 it was reported that Chinese private equity firm Orient Hontai Capital had agreed to acquire the company for $1.42 billion, but the transaction was restructured as a debt investment after CFIUS opposition. In July 2018 AppLovin launched Lion Studios for game publishing; in August 2018 the Hontai convertible note facility was refinanced through a U.S. credit facility and KKR acquired a minority stake for $400 million. The company acquired the MAX in-app bidding SSP in September 2018, SafeDK in 2019, Machine Zone in February 2020 and announced the acquisition of measurement company Adjust in February 2021. AppLovin filed to go public in March 2021 and listed on the Nasdaq on April 15, 2021. It bought MoPub from Twitter, announced in October 2021 and closed January 3, 2022 for $1.05 billion in cash. A 2022 bid to acquire Unity Technologies for $17.54 billion in stock was rejected and abandoned. In 2025 the company sold its mobile games business, including Lion Studios, to Tripledot Studios, bid for TikTok's U.S. subsidiary, and joined the S&P 500.
Risks & controversies
In February 2025 short seller Fuzzy Panda Research alleged that AppLovin committed ad fraud and illegally tracked children and served them sexual ads. In October 2025 Bloomberg reported that the SEC was examining the company's data-collection practices, which as of 2026 remained unconfirmed by the SEC. In January 2026 CapitalWatch published a report accusing AppLovin shareholders of financial crimes in concert with Prince Group founder Chen Zhi; after a retraction demand from AppLovin, CapitalWatch apologized and retracted some passages on February 4 while leaving the report online, and stated it is an independent media outlet rather than a short seller. Separately, the rapid shutdown of MoPub required publishers to migrate quickly, and AppLovin expected to pay about $200 million in one-time migration fees to offset publisher revenue disruption.
Compiled by commissioned research from 5 cited public sources β announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed β not independently audited.
Competitors Β· 6
by search overlapCompanies competing with Applovin (Exit) for the same Google search keywords, organic and paid, via search-intersection analysis.
Timeline Β· 22
launches, deals, and filingsBloomberg reported that the SEC was looking into AppLovin's data-collection practices; as of 2026 this remained unconfirmed by the SEC.
The sale of the mobile games business, revised in May 2025 to $400 million in cash plus a 20% stake in Tripledot, completed on June 30, 2025 for a total value of $800 million.
$800M source β
AppLovin bid to acquire the United States subsidiary of TikTok after the US government required TikTok to divest from ByteDance or be banned.
Fuzzy Panda Research alleged AppLovin committed ad fraud and illegally tracked children and served them sexual ads.
AppLovin agreed to divest its mobile games development business, including Lion Studios, to a private company for $900 million, including $500 million in cash, in order to focus on its advertising business.
$900M source β
AppLovin said it would not submit another proposal to acquire Unity after its bid was rejected, concluding that remaining an independent market leader was better for stockholders.
AppLovin offered to buy Unity Technologies for $17.54 billion in stock ($58.85 per share, an ~18% premium), conditioned on Unity terminating its ironSource merger; Unity's board rejected the offer.
$17.5B source β
The purchase of MoPub from Twitter closed for $1.05 billion in cash. The MoPub platform, including advanced bidding, MoPub Marketplace and network mediation, was set to sunset on March 31, with dashboard and reporting available through April 8; clients were assisted in migrating to AppLovin MAX.
$1.1B source β
AppLovin announced it would acquire mobile monetization platform MoPub from Twitter for $1.1 billion.
$1.1B source β
AppLovin began trading on the Nasdaq at US$70 per share, with a total valuation of approximately US$24 billion.
The company filed for an initial public offering to raise $100 million.
$100M source β
Acquired SafeDK, an SDK management platform for ad quality, performance and stability in mobile apps. In the same year AppLovin invested in mobile game studios PeopleFun, Firecraft Studios and Belka Games.
Private equity firm KKR & Co. Inc. acquired a minority stake in AppLovin for $400 million. In the same month, a convertible note facility from Hontai Capital was fully refinanced after AppLovin raised a credit facility from U.S.-based investors.
$400M source β
Lion Studios works with mobile developers to publish and promote their games.
It was reported that AppLovin had agreed to be acquired by Chinese private equity firm Orient Hontai Capital for $1.42 billion; the deal was subsequently abandoned in favor of a debt investment after CFIUS opposition.
$1.4B source β
AppLovin ranked #10 on the 2016 Deloitte Fast 500 North America list, and appeared on the list again in 2018.
Before emerging from stealth mode in 2014, AppLovin raised $4 million in financing from angel investors, Streamlined Ventures and the Webb Investment Network.
$4M source β
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
Legal entities Β· 1
corporate structureIn the news
βΈResearch sources Β· 5
primary sources listed
- Applovin (Exit)applovin.com Β· web
5 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Applovin (Exit) do?
- AppLovin is a Nasdaq-listed mobile technology company whose platforms help developers and brands market and monetize apps.
- Who founded Applovin (Exit)?
- Applovin (Exit) was founded by Adam Foroughi.
- Who are Applovin (Exit)'s investors?
- Applovin (Exit)'s investors include AUTHENTIC VENTURES, Dnipro, Flex Capital Partners, Nimble Partners, Streamlined Ventures, Webb Investment Network, Griffin Gaming Partners.
- How much funding has Applovin (Exit) raised?
- Applovin (Exit) has disclosed $585.8M raised across 2 rounds.
- Is Applovin (Exit) publicly traded?
- Yes β Applovin (Exit) trades on NASDAQ under the ticker APP.
- Where is Applovin (Exit) headquartered?
- Applovin (Exit) is headquartered in Palo Alto, US.






