Fundraising Fox

AEXLAB

2 known investors

AEXLAB builds virtual reality technology for gaming, training, and simulation, aiming to make users feel present and connected in virtual worlds. Its flagship product is VAIL VR, a VR title available on Meta Quest and Steam.

Also known as AEXLAB Inc Β· AEXLAB Inc.

Founders & leadership

JOJonathan Ovadia
Jonathan OvadiainFounder

Investors Β· 2

Company profile

researched Aug 2026

AEXLAB Inc. is a virtual reality technology company and game studio based in Miami, Florida. It develops technologies intended to make users feel present and connected in virtual worlds, with applications in gaming, training and simulation. Its flagship product is VAIL VR, a multiplayer first-person shooter emphasizing tactical gunplay, weapon handling and team-based combat, with social and matchmaking systems supporting casual and competitive play. The title is distributed on the Meta Quest store and on Steam.

The company builds on a proprietary engine designed to support the creation of first-person shooter IP in VR, covering social features, physics, weapon handling, hit registration, netcode and core game mechanics, and structured for reskinning and adaptation across different game franchises. Earlier work included proprietary technology for haptics, audio spatialization, firearm simulation and VR human interfaces. Development is described as community-driven, with player input incorporated across feature prioritization.

Alongside game development, AEXLAB operates esports activity and merchandise sales, and has run multiple equity crowdfunding campaigns on StartEngine in addition to institutional rounds.

Founding story

AEXLAB was founded by brothers Jonathan Ovadia (CEO) and Albert Ovadia (CTO) together with Elizabeth Ann Clark (chief creative officer, an artist and musician known as Virgo). The team had been producing digital experiences for music festivals, museums and corporate clients β€” including Red Bull, the American Institute of Architects, Epic Games and Valve β€” since 2015, and participated in the Oculus Start Program before pivoting toward its own VR game franchise.

Business model

AEXLAB describes multiple revenue streams around its VR software: game sales on the Meta Quest and Steam storefronts, in-game purchases such as skins, weapons and cosmetics, esports and tournament activity with associated sponsorship and community growth, and live services and expansions including ongoing content updates, premium features and new game experiences. The company also sells physical merchandise through an online store with an all-sales-final policy. Caplight classifies the company as B2C.

Revenue is generated from paid game sales through the Meta Quest and Steam stores, in-game purchases of cosmetic and weapon items, live-service content updates and premium features, and esports/tournament-related activity. The company reports more than $5.5 million in lifetime company revenue and cites average monthly year-over-year revenue growth of over 1,693% between 2023 and 2024.

Traction

The company reports over $5.5 million in lifetime revenue, more than 1.1 million lifetime VAIL VR accounts and over 365,000 monthly active gamers as of December 2024, up from 23,067 in February 2024 to 72,388 in July 2024. Community metrics cited include 40,000+ X followers, 50,000+ Discord members and 240,000+ TikTok followers, with a 4.8 rating across 30,000+ reviews. Equity crowdfunding has drawn more than 1,600 supporters for a cumulative $3.6 million since the 2021 raise.

Latest developments

In November 2025 VAIL launched a free-to-play extraction mode. The company continues to run an investment page promoting equity in AEXLAB, reports crowdfunding totaling $3.6 million from more than 1,600 supporters since 2021, and is hiring senior 3D environment, hard surface and character artists. Caplight records a convertible debt round dated December 31, 2024 as the company's most recent financing.

β–ΈFull profile β€” market position, technology, go-to-market, geography, history, risks & controversies

Market position

VAIL VR is described by the company as a consistently top-selling and top-rated title on the Meta Quest store, rated 4.8 across more than 30,000 reviews, and was nominated for VR Game of the Year by AIXR. AEXLAB states it is among the most funded campaigns on the StartEngine crowdfunding platform. Caplight categorizes the company in Media, Entertainment & Gaming with AR/VR experiences and gaming verticals.

AEXLAB positions VAIL VR around realistic, physics-driven gunplay and weapon handling, a proprietary VR shooter engine that can be reskinned for other IP, and community-guided development. Player reviews cited by the company emphasize gun physics, weapon accuracy relative to real-world counterparts, progression systems and competitive play.

Technology

AEXLAB has built a proprietary engine intended to support first-person shooter IP in VR, including social features, physics, weapon handling, hit registration, netcode and core game mechanics, and designed for rapid reskinning and adaptation to different franchises. Earlier described technology covers haptics, audio spatialization, firearm simulation and VR human interfaces. Job listings indicate production on Unreal Engine 4 with Maya/3DSMax, ZBrush, Substance/PBR workflows and Perforce.

Go-to-market

Distribution is direct-to-consumer through the Meta Quest store and Steam, supported by community-led development, a large Discord and social media presence, esports events such as the Miami VAIL Major, creator tooling via a partnership with LIV, and equity crowdfunding campaigns that convert players into shareholders.

Consumer VR gamers, principally owners of Meta Quest headsets and PC VR users on Steam, including a competitive player community engaged in ranked and tournament play. The company also frames its technologies as applicable to training and simulation use cases.

Geography

Headquartered at 44 W Flagler St., Miami, Florida (downtown Miami office), serving a global player base through digital storefronts.

History

The team began creating VR and digital experiences in 2015, including the VR music release Water Planet by Elizabeth Ann Clark. AEXLAB later focused on VAIL, its first game franchise, and in 2021 launched an equity crowdfunding campaign on StartEngine that raised roughly $870,000 from over 647 investors within a month and ultimately about $2.5 million from around 1,500 people. VAIL VR reached full release and launched on the Meta Quest store on February 15, 2024, following a $5 million Series A announced in February 2024. Subsequent milestones include hosting the Miami VAIL Major with SUPERBLUE, an AIXR VR Game of the Year nomination, and a free-to-play extraction mode launch in November 2025.

Risks & controversies

Company-published traction figures, revenue growth rates and market projections appear on an investment solicitation page and include disclaimers that testimonials may not be representative and that market projections are uncertain. Third-party data sources disagree on basic firmographics, including founding year (2015 versus 2017) and total funding raised.

Compiled by commissioned research from 7 cited public sources β€” announcements, filings, and press listed under research sources below.

Key figures

latest reported
Average monthly YoY revenue growthJan 20241,693%
Crowdfunding supportersJan 2024$1.6K
Discord membersJan 202450,000 members
EmployeesJan 202539 people
Lifetime company revenueDec 2024$5.5M
Lifetime VAIL VR accountsDec 20241,100,000
Monthly active gamersDec 2024365,000 users
Team sizeJan 20218 people
TikTok followersJan 2024240,000 followers
Total crowdfunded amountJan 2024$3.6M
VAIL VR store ratingJan 20244.8 rating (30,000+ reviews)
X followersJan 202440,000 followers

Company-reported or press-reported figures, each dated to when it was claimed β€” not independently audited.

Timeline Β· 8

launches, deals, and filings
Nov 2025
VAIL launches free-to-play extraction mode

The VR multiplayer shooter VAIL launched a free-to-play extraction mode.

source β†—

Feb 2024
VAIL VR launches on the Meta Quest store

VAIL VR received its full release and launched on the official Meta Quest store, including on Quest 3.

source β†—

Feb 2024
AEXLAB raises $5M Series A

Company press listing states AEXLAB raised a $5 million Series A to fuel expansion and a Q4 game launch.

$5M source β†—

Feb 2024
Miami VAIL Major esports tournament with SUPERBLUE

AEXLAB partnered with SUPERBLUE to host the Miami VAIL Major, described by the company as the world's largest VR esports tournament, with LAN finals held in Miami.

source β†—

Jan 2024
AIXR VR Game of the Year nomination

VAIL VR was nominated for VR Game of the Year by AIXR.

source β†—

Jan 2024
Cumulative equity crowdfunding reaches $3.6 million

AEXLAB states it has crowdfunded a total of $3.6 million from more than 1,600 supporters since the 2021 raise, making it one of the most funded campaigns on StartEngine.

$3.6M source β†—

Jan 2024
VAIL and LIV streamer tools partnership

VAIL and LIV partnered to provide VR content creators with tools for capturing and producing gameplay footage.

source β†—

Jan 2021
Equity crowdfunding campaign on StartEngine

AEXLAB raised approximately $870,000 from more than 647 investors within a month of launching a Reg CF campaign on StartEngine, targeting a $1.07 million close; it went on to raise about $2.5 million from roughly 1,500 people.

$2.5M source β†—

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

β–ΈResearch sources Β· 7

primary sources listed

7 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does AEXLAB do?
AEXLAB is a Miami-based virtual reality technology studio behind the multiplayer VR shooter VAIL VR.
Who founded AEXLAB?
AEXLAB was founded by Jonathan Ovadia.
Who are AEXLAB's investors?
AEXLAB's investors include Fuel Venture Capital, Hartmann Capital.